IGDA Finland September Gathering and Presentations with Bitsquid

Bitsquid IGDA Finland is back and we start the the new season with a kick! We have a special treat from Bitsquid as they come to Helsinki to the next IGDA Presentations to present their game engine and open up for Q&A as well as mingle afterwards.

Please take note that we start the Presentation at 18:30 and Gathering starts a bit later at 19:15!

Have a look at their showreel at http://www.youtube.com/bitsquid and gallery at http://www.bitsquid.se/gallery.html.

Bitsquid was founded in Sweden 2008 by four game industry veterans who have built a new high-end game engine from the ground up to focus on excellent multicore performance, cache friendly data layouts and advanced rendering techniques. Bitsquid is a multiple platform engine running on PCs, consoles (PS3, PS4, Xbox 360) and high end mobile devices (Android, iOS).

Spider Canyon

Render Samples

IGDA Finland Presentations - Bitsquid Engine and Q&A Time: 3.9.2013 at 18:30 Place: Club Adams, Erottaja 15-17, Helsinki Finland

IGDA Finland September Gathering Time: 3.9.2013 at 19:15 Place: Club Adams, Erottaja 15-17, Helsinki Finland

Optional clock room service (starts at 19:00): 3€

IGDA picnic at Tähtitorninmäki

Do we hear a hallel-ouya?

It's time to get your baskets and blankets ready because it's not a proper summer without the official IGDA picnic! As the fabled day approaches fill your mind with joyful things, game-related or not (we don't discriminate), that you can share with us. Much has happened since the last Gathering, and we wouldn't dream of robbing you of your best chance to rave about it all.

And what better place to do some summer-gazing than Tähtitorninmäki at the idyllic seaside of Helsinki! Be prepared for seagulls, cruise ships and a grassy downhill (although we can promise you only one of these).

Polish your shades and flip-flops. See you there!

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IGDA picnic 13.8.2013 at 7 pm Tähtitorninmäki

Spotlight story: Kotka game development scene

It is time to continue our tour around Finland. This time we will take a closer look on Kotka game development scene. Teemu Saarelainen, the new head chef of Cursor and a key person driving the growth of Kotka game development scene answered a couple of question about the local scene. Kotka game development scene in a nutshell: There are more than 15 companies in the Kotka game scene, ranging from game studios to various service providers (game testing, game music and sound). Most recent addition to our growing community is a game publisher: Playground publishing. The number of indies is naturally growing the fastest and we're seeing new companies being established quite regurarly - most of these stem from the game education in the region. Right now there are 5 new indies in the process of getting their business up and running.

Kotka actually has pretty long history of game development and the first game studio (Nitro Games) was founded in 2007. Game programming education has since then had an important role in creating talent for the companies. There's close, day-to-day cooperation with the local Kymenlaakso University of Applied Sciences and their game studies. Kotka area is also quite fortunate in the sense that the regional development company, Cursor Oy, has been pushing and systematically developing the local games business since the very beginning. Cursor also runs the Play Game Hub, which is the common brand for the Kotka and Lappeenrata game clusters, and LevelUp-spaces that serve as development platforms for new startups.

Image: Kukouri: Tiny Troopers

Nitro Games sure is well known but what else is there? The most recent success stories are definitely Kukouri Entertainment and Skyrock Games, which were both founded in 2011. Kukouri now employs 8 people and brought us Tiny Troopers & Tiny Troopers 2, which have 6,5 million downloads. Skyrock Games also employs roughly 10 people and has recently launched their first title, Gloomy Hollow, through Chillingo. They are currently working on their second (indie) title called Highland Wars, which can already be pre-ordered through Steam.

What are the key factors of the growth of Kotka scene?

The main driver for the development today is naturally the general interest in the games business, but without systematic support from Cursor in the early years and even more so recently, the game development community would probably not exist in Kotka in the first place. Another strength in the region is clearly the education: Kyamk, LUT, EKAMI & KSAO all offer game studies, so we get plenty of new enthusiastic work force. Recently we've also managed to work out a partnership with Google and Aalto University to support the local game dev community and bring their expertise into the area.

When Markus RĂĄmark moved from Cursor to Playground Publishing, Teemu Saarelainen took the lead of local game business development initiatives. What is Cursor and Playa? Cursor aims to build a thriving game cluster in the South-East Finland and we want to create a whole ecosystem around the game development community. Our Playa hub (See also Playa Facebook group) has a strong presence in all of the major game business events throughout the year and we support companies that really want to develop and grow their business. The primary tools for this are the LevelUp-spaces (including hardware & software), Playa Launchpad (business development services) and Venture Gym program (startup accelerator). We're also looking into the possibility of creating funds and attracting venture capital into the region - especially for games. The big goal is a game development cluster which is recognized worldwide and is able to attract both new companies and new people to the area.

Image: Skyrock Games: Gloomy Hollow

After 5 years Kotka will be the leading game development hub in Finland? How to make it last?

In a few years we will have a vibrant game development hub in Kotka which employs over 250 people directly. There will be an even broader range of game studios in the area, but we'll also see more companies that will offer services to the game development community.

To make it last, we need to have quality education, a working startup-scene with good supporting activities, and funding for new games and new companies. Our dev community is a pretty tight bunch, so basically everybody here knows one another - and we're very much looking forward to becoming one of the IGDA local hubs. :)

Have a great summer holiday!

Thank you everyone for the epic season. IGDA Finland is the biggest ever!

To be able to organize best game industry parties and presentations also in the future, IGDA Finland volunteers need to take it easy for a month or two.

We'll organize the legendary, traditional IGDA Finland picnic in July - August. More information to follow. IGDA Finland fall season starts in September. We have some great presentations and news for you! Just wait :)

The venue survey is still ongoing. How do you like Adams Club for Gatherings and Presentations? How can we improve? We will close the survey at the end of July.

IGDA Finland June Gathering and Presentations

Midsummer is right around the corner and there was just enough time for the season's last IGDA Finland Presentations and Gathering! IGDA Finland Presentations focused on several important aspects of game design. We had three presenters, the first one being Kai Rosenkranz from Nevigo. He showed us how Articy:Draft, the first professional game design tool, helps with the design process.

At this point the Presentations was hijacked by couple of guys from company called RILBITS who presented us with tools to create merchandise from our games.

Miikka Junnila from Aalto University gave us a lecture on the basics of game design, starting from the definition of a game.

And lastly we got some advanced curriculum from on free-to-play and its impact on game design process at Digital Chocolate.

After the two hour back-to-school we got drink tickets out and had a blast by the courtesy of our sponsor, Grand Cru. They showed us a cool trailer of their upcoming game Supernauts along side mansized logo!

Because this was our last Gathering of the seasons we had something special for the partiers, Oculus Rift and Leap Motion! These cool gadgets were on the floor for everybody to test and experience.

All good things come to and end, although for us this means just a two months rest before we kick off season 2013-2014. Check out the coming Gathering dates HERE!