IGDA Helsinki Presents:
October Meetup with Remedy Entertainment
13.10.2026
Tis’ that time of the year again, where we celebrate the spooky season — October! So come hang at our next IGDA Helsinki October Meetup where we’ll be celebrating Remedy Entertainment’s recently released game Control Resonant! Be sure to dress up in your best spooky attire in the spirit of early Halloween!
📣 Note: No pre-registration is required to join our Meetup.
WHAT:
IGDA Helsinki October Meetup with Remedy Entertainment
WHEN:
Tuesday 13.10
Doors open at 17
Program starts at 17:45
WHERE:
Maxine, Kamppi shopping center, 6th floor (Elevators can be found on the E-floor, between Jungle Juice Bar and Rax). Note that Maxine is a 18+ venue, hence you must be 18+ years of age to attend.
PROGRAM:
Intro and welcoming words by Remedy Entertainment Executive Producer Juha Vainio
Live Q&A with the Control Resonant team moderated by Juha Vainio
More information coming soon!
🕹️ Wanna showcase your game at our Demo Corner and get some valuable feedback? Sign up here: https://forms.gle/N7F8Jo8m6GmbeuFP9
Deadline for signups is October 9th at 23:59 . Note, you will need to submit a 10 - 30s gameplay video!
💬 Our Chat Corner will be open and ready for chatting! Keep an eye out because this month’s chat corner will be at a different location within Maxine!
We’ll also have an AMA Session (19:00 - 20:00) with Emma Varjo who leads UX and Design and has worked across AA and AAA console and PC games, including the Trine series and Overwatch 2. See more details of Emma’s background further below!
🗣️ Café Lingua is back! Interested in practicing and improving your Finnish or Swedish language skills by chatting with native-speaking game industry professionals? Join the "Let’s speak in Finnish/Swedish" - Café Lingua between 17-17.45!
PROGRAM DETAILS:
Live Q&A with the Control Resonant team moderated by Juha.
Bios:
Juha Vainio, the Moderator
Juha Vainio is the Executive Producer of CONTROL Resonant and the CONTROL Franchise at Remedy Entertainment. He joined Remedy 2017 and started as the Lead Producer of CONTROL, heading the production, and shipping the game. He has over twenty years of management experience in software development and fifteen years of production experience in the games industry. In his previous life he produced mobile titles such as Angry Birds Star Wars at Rovio, and as the CEO of Epic Owl he shipped the still-profitable-after-11-years free-to-play mobile game Space Arena: Build and Fight. Juha has also been active in the Finnish Game Dev Community being a former member of the board of directors of both IGDA Finland and Finnish Game Development Studios’ Association.
Arhi Makkonen
Arhi Makkonen is a Senior Level Designer on CONTROL Resonant. He has worked at Remedy Entertainment for eight years, joining during the final year of Control’s development. Makkonen was the first Level Designer to join CONTROL Resonant, contributing extensively to early prototyping. His main focus throughout development has been creating the game’s world structure and designing its Zones, the game’s more open areas. Previously he worked on games like Bad Biggies and designing interactive board game tutorials. From outside of work Makkonen is enthusiastic tabletop and live-action roleplayer and loves game jams.
Masha Malitskaya
Masha Malitskaya is a Senior Environment Artist on CONTROL Resonant. She has been at Remedy Entertainment for 4 years focusing largely on the semi-procedural worldbuilding and open spaces of CONTROL Resonant. She has been an environment artist for 14 years and has created environments for games like The Division 2, Rainbow Six Siege, and Skyforge specializing primarily in level layouts and composition.
Ville Varis
Ville Varis is a Senior Gameplay Designer on CONTROL Resonant. He has been working at Remedy Entertainment for eight years and primarily worked on the final phase of Control's development and through its two expansions. On CONTROL Resonant he was responsible for the player's melee system, combat abilities and some of the game's boss fights. Working at Remedy is Ville's first job in the game industry, although he worked on multiple hobbyist and school projects before this.
Chat Corner AMA at 19 - 20 with Emma Varjo
Emma leads UX and Design and has worked across AA and AAA console and PC games, including the Trine series and Overwatch 2. She's spent her career at the intersection of design and research, figuring out how to turn player feedback into better games, and she's especially passionate about accessibility. Ask her anything about the cross section of UX and game design, research, facilitation, or making games work for more people.
Topics: UX/game design, user research, accessibility, facilitation/alignment
ACCESSIBILITY:
At IGDA Helsinki we strive for making our events accessible for everyone. We kindly ask all attendees to stay away from using strong perfumes or similar fragrances. The Meetups can be crowded at times, meaning that the sound volume can also become rather loud.
Maxine is wheelchair accessible. There's a few steps at the entrance, for that please ask security at the cloakroom for a ramp. Accessible toilet can be found at the back of the space.
If you have any questions or concerns regarding any type of accessibility of our Meetups, then please contact helsinki@igda.fi and we will do our best to assist you. We also have an accessibility contact present at the Meetup until 19:00. They can be found near the entrance and are ready to assist with any accessibility-related matters!
Reminder that IGDA Meetups use the THE FINNISH GAME INDUSTRY Code of Conduct!
