The new IGDA Finland ry Board of Directors has been elected

On December 9th 2014 at the IGDA Finland Autumn meeting, the new Board of Directors was elected. The term of the new Board started in the beginning of 2015 and will last for 1 year. The Board of Directors is the governing body of the IGDA Finland ry. The board oversees every aspect of the association, always acting in the best interest of the game developer community. IGDA Finland Board Directors are all volunteers. Jyri Partanen will continue as the Chair of the board as Aki Järvilehto will take the place of Sonja Ängeslevä as the Vice Chair. Congratulations also to our new board members Anna Salomaa, Joona Pulliainen and Tony Brusin and we wish success for their exciting journey as IGDA board members.

A huge thank you also to the members that are leaving the IGDA board: Sonja Ängeslevä, Kosti Rytkönen and Antti Summala. Your contributions to IGDA Finland are greatly valued and we wish you all the best in your future endeavors.

The IGDA Finland ry Board of directors for Fiscal Year 2015:

  • Suvi Latva
  • Anna Salomaa
  • Joona Pulliainen
  • Vesa Raudasoja
  • Tatu Laine
  • Tony Brusin
  • Aki Järvilehto

IGDA Finland is recruiting coordinators

IGDA Finland is entirely run by volunteer staff, which means all of our activities – most importantly gatherings and presentations – are brought to life by the talent and passion of a group of individuals willing to invest their time and effort for the good of the industry. There are no paychecks but that doesn't mean it doesn't pay well: you get to meet awesome people, gain industry contacts and valuable experience. (Occasionally there will be fun and games too!) Right now we have a few open positions so if this sounds like something you're interested in, don't hesitate to email us! Lead Coordinator

  • The Lead Coordinator of IGDA Finland Helsinki is an active and motivated leader. You get energy from the success of others. To succeed as a Lead Coordinator, you have already proved your leading skills, either in the industry or in other circumstances. Previous experience working with volunteer teams is a big plus. This role will get guidance from the IGDA Finland Board on a monthly basis.
  • Responsibility: manage coordinators in Helsinki
  • Needed time: 5h-10h / week
  • Needed xp: team lead 2-5 years, knowledge of industry

Event Coordinator

  • IGDA Finland Helsinki events are the biggest continuous game industry events in Finland. We are now searching for an exceptional individual, who can withstand the pressure of organizing events in a timely manner. This person has already experience in organizing multiple events and is self-driven. The Lead Coordinator will support and manage this role.
  • Responsibility: organize gatherings, communicate with sponsors
  • Needed time: 3-5h / week
  • Needed xp: organizing any events 1-2 years in major role

Seminar Coordinator (new position)

  • IGDA Finland Helsinki is going to create continuous educational seminar events in combination with the regular gatherings. To achieve this target, we need an experienced person to create an exciting flow of talks by inspiring game industry speakers. The Lead Coordinator will support and manage this role.
  • Responsibility: create educational events, supported by event coordinator
  • Needed time: 3-5h / week
  • Needed xp: organizing any events 1-2 years, lots of experience of gaming conferences, game education a plus

Send your applications to recruitment@igda.fi

IGDA Finland ry:n syyskokous

IGDA Finland ry:n sääntömääräinen syyskokous järjestetään 9.12.2014 klo 17-19. Paikkana toimii Femman (Eerikinkatu 2, 00100 Helsinki). Kokoukseen ovat tervetulleita kaikki yhdistyksen nykyiset ja tulevat jäsenet. Tarjolla on myös pientä purtavaa ja juotavaa. Tarjoilujen vuoksi pyydämme ystävällisesti ilmoittautumaan etukäteen 1.12.2014 mennessä suvi.latva@neogames.fi

ESITYSLISTA

  1. kokouksen avaus
  2. valitaan kokouksen puheenjohtaja, sihteeri, kaksi pöytäkirjantarkastajaa ja tarvittaessa kaksi ääntenlaskijaa
  3. todetaan kokouksen laillisuus ja päätösvaltaisuus
  4. hyväksytään kokouksen työjärjestys
  5. vahvistetaan toimintasuunnitelma, tulo- ja menoarvio sekä liittymis- ja jäsenmaksujen suuruudet seuraavalle kalenterivuodelle
  6. valitaan hallituksen jäsenet erovuoroisten tilalle valitaan myös hallituksen puheenjohtaja.
  7. valitaan yksi tai kaksi toiminnan-/tilintarkastajaa ja varatoiminnan-/varatilintarkastajaa
  8. käsitellään muut kokouskutsussa mainitut asiat.

HUOM:

Mikäli yhdistyksen jäsen haluaa saada jonkin asian IGDA Finland ry:n syyskokouksen käsiteltäväksi, on hänen ilmoitettava siitä kirjallisesti hallitukselle osoitteella igdafi-hallitus@igda.fi, jotta asia voidaan sisällyttää esityslistaan.

Jobs site moving to Games Jobs Finland

Since IGDA Finland started offering our jobs site it has grown into the important platform it is today, making it easy for game companies to reach new recruits and talents seeking positions in the industry to find where they are needed.

However, as you all know, IGDA Finland is run by volunteers. The amount of responsibilities has also grown in size over the years and the gatherings alone take a huge amount of effort to organize. Running the jobs site is no longer something that is viable for us to keep around eating away our resources and thus the IGDA Finland board has decided to focus our efforts to events and community activities. This means that from now on all of our attention will be on Helsinki and the other hubs all over the country.

Fear not though, this will not be the end of a safe haven for game industry related jobs posting: IGDA jobs site functions will be transferred to our industry partner Games Jobs Finland/Barona IT for further development and maintenance.

The IGDA jobs site will be closed by end of May 2014 and all traffic will be guided to Games Jobs from now on. Before that all active job ads will be posted to Games Jobs Finland. Games Jobs Finland will contact the current and future partners.

We’d like to thank all the companies who made the jobs site an important employment tool for the industry and hope you keep utilizing it after the transfer! May you find the best talent out there.

http://gamesjobs.fi/

How our new Industry Partner AWS can help Finnish game studios to grow?

IGDA Finland has recently got fabulous new Studio Affiliates like Frogmind, Kuuasema and Housemarque. Also Amazon Web Services, G-Cluster and Lexia have joined as Industry Partners. Welcome! Amazon Web Services (AWS) has witnessed several game industry success stories. That's why we decided to have a chat with the AWS guys to learn what type of business growth tips they can give to Finnish game studios.

When it comes to cloud computing, there's no bigger name than Amazon Web Services (AWS). Most likely every relevant Facebook and mobile game developer knows and uses / has used AWS. How big AWS actually is?

AWS: We have hundreds of thousands of customers in over 190 countries and among those customers we have a significant number of gaming customers leveraging AWS. Customers like Sony Computer Entertainment Europe, Supercell and Sega all take advantage of the flexibility and scalability of AWS technology. For game developers AWS offers a comprehensive set of development tools and services that make it faster and easier for developers to build, deploy, distribute, scale, analyze, and monetize successful games.

Why you decided to become an IGDA Finland's Industry Partner?

AWS: We want to support the Finnish game developer community to help them become more successful in their game development efforts. Leveraging AWS services has helped companies like Supercell, Rovio, and Grand Cru to focus on game development instead of setting up and managing the infrastructure.

More concretely, how can AWS help Finnish game development studios to grow? AWS: Game development is part science and part art. Developers strive to deliver compelling entertaining experiences for users but never really know how successful their game will be until they actually launch it. A big question that a game developer must address is how to prepare for game success or even failure? For a Social Game the number of players can be unpredictable; for some games the number increases rapidly and then drops again. To cope with the rapid growth anticipated with their most popular games Monster World, Diamond Dash and Bubble Island, Wooga turned to Amazon Web Services. With AWS Wooga (link to the case study) could scale easily to meet their peak demands. On the flip side, when the peak was met and the game dropped back to a steady state they were able to scale back the number of servers they were using just as easily and all without the headache of acquiring and managing their own physical infrastructure.

Amazon focuses on five things:

1) Pricing - always looking for ways to drive down costs for customers. When Sega’s Online Operation team was looking for a new home for their public websites, AWS was the obvious answer. Once migration on to AWS was complete, Sega noted a cost reduction in server costs of 50%.

2) Flexibility – Game developers are innovators. They are always looking for new ways to bring compelling entertainment in the form of games to users and as such need the flexibility to stitch together infrastructure as they see fit. Sony’s Naughty Dog Game Studio (link to the case study), maker of the popular Uncharted Series, looked to AWS to support them with Uncharted 3’s online multiplayer features and noted that the ability to have low level access to AWS’ powerful services meant that they are never in a position where there is something they can’t do.

3) Rapid Provisioning – With AWS Auto Scaling game developers know that they can programmatically increase the number of servers they use to meet user demand. This means that they can provision only as much as they need to get started and as the game grows in popularity they can scale to meet demand. In addition, they can scale back down when the demand decreases to a steady state.

4) Focus on the game – AWS enables game developers to focus on what they love, building great games, while AWS handles the undifferentiated heavy lifting of core infrastructure.

5) Rapid Growth and Scale – game developers can be confident that there are always resources available to support the rapid growth when a game becomes a hit. Take for example the Finnish-based game developer, Supercell, that successfully launched Hay Day and Clash of Clans in 2012. Since then Supercell's player base has reached over 8.5 million daily players and to manage their infrastructure they use AWS. The AWS services are important for Supercell to manage the rapid growth of their server usage and keep their players happy.

Amazon has done lots of case studies, including many Finnish game industry super stars: take a look at the Amazon case studies to learn more. Just to highlight some, check out Rovio and Supercell case study.

Join IGDA Finland November 12th Gathering to meet with Amazon guys in person.