IGDA Finland Turku Hub Gathering with Turku Game Startups
/The fall gatherings were kicked off in the flavour of Turku based game startups and boy, was it tasty! Bar Bryssel was once again filled with enthusiasm especially because this time we had a show from a total of 6 arising game development stars!
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Kuutti Entertainment, who are bringing game classics back to life
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Binary Cat Games, who are developing a rock-themed puzzle platform game for PC called Synesthesia
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Team Enigmatic, who are developing Enigma Elevator, an eccentric point'n'click adventure where you play as the only teenager in the world
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Vitali Kirpu, an indie dev who is working on Pixel Piracy, a side-scrolling 2d, pirate roguelike game
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Indium Game Stories, who are developing Unhuman, where you play as a survivor in the city of the damned. Indium is also working on a cross-platform game engine
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Brainboxing, who are developing Caligula Master, a game heavily inspired by the movie Cube
The night continued on with some special announcements. Turku’s very own Unity hero, Veli-Pekka Kokkonen, who has been really active in boosting the local gamedev community also treated us with live news about Unity2D from the Unite ‘13 conference. He’s been involved in creating the Unity2D framework and so the news were met with cheers and requests for demos and premium support!
Also, one of the longest running game companies in Turku, Treehouse was over to playtest one of the most ambitious games the Turku game scene had seen so far. Fierce battles were had between contestants with this highly competetive game, but we’ll get back with this awesome game a bit later...
Tatu Laine & IGDA Finland Turku Hub coordinators






Jyri Partanen
The event started with Jyri telling the audience about IGDA, and more specifically about IGDA Finland, it’s mission and what IGDA is all about.
Petri Nordlund
Tony Manninen and Jay Ranki
Do we hear a hallel-ouya?
IGDA Finland Presentations focused on several important aspects of game design. We had three presenters, the first one being Kai Rosenkranz from Nevigo. He showed us how Articy:Draft, the first professional game design tool, helps with the design process.
At this point the Presentations was hijacked by couple of guys from company called RILBITS who presented us with tools to create merchandise from our games.
Miikka Junnila from Aalto University gave us a lecture on the basics of game design, starting from the definition of a game.
And lastly we got some advanced curriculum from on free-to-play and its impact on game design process at Digital Chocolate.
After the two hour back-to-school we got drink tickets out and had a blast by the courtesy of our sponsor,
