2007-2008 Season Started With A Bang - 125 Showed Up
/After the relaxing summer break well-tanned game developers were full of eagerness at the IGDA August Gathering in System Rock on 28th August. This time 125 attendees joined the party. Digital Chocolate and Bugbear were especially well represented! Also professionals from Remedy, Red Lynx and Recoil were there. It was cool to see students from Tampere joining the party as well! I hope they will turn IGDA trips into tradition and act as an example to people from other cities as well. This is IGDA Finland after all!

This time a survey was put out regarding “IGDA Finland Presentations†series which is due to start in September. Thank you all who filled the survey! It’s highly appreciated!
We will arrange two IGDA Finland Presentations sessions this fall. We are doing these activities for you so it is really up to you whether the sessions will continue or not. We’ll get the lessons learned from the survey as well as from the first session within a few weeks! I personally hope people would see IGDA Finland Presentations as a golden opportunity to benefit the community as well as learn from the other professionals.

Note: Due a technical issue with the IGDA camera, we have only 2 cameraphone quality photos of the event. Apologies.
- Sonja Kangas
Chapter Coordinator

The season ending June gathering continued the strong attendance streak with 115 attendees! It seems that the summer vacations had started and some regular visitors had escaped to their summer cottages already.
The May gathering managed to hit the high-score for number of attendees for the year so far with 150 attendees!
April gathering turned out to be quite exciting and attendance rose up to 121 attendees this time - that's the biggest crowd we have ever had for a non-sponsored event!
One of the most obivous new things were the new Elvis pinball machine right next to the reception desk. Also we had a sneak preview of the Flatout Ultimate Carnage in the form of an intro movie. Not suprisingly, Flatout Ultimate Carnage became the most common conversation topic of the night.
It was clear to see that console developers were very well represented, there was quite a lot of Bugbear and Remedy folks attending the gathering this month. There were also a couple of foreign visitors, one from Sega Europe, one from Nordic Games.