IGDA Finland: January Gathering on 12th

Hey all! It is time to shovel your way to Cuba Cafe to meet the coolest gang, see who will be attending to GDC2010 or Finnish Game Jam and what's up with Finnish game developers. IGDA FINLAND JANUARY GATHERING Place: Cuba Bar, Erottajankatu 4, 00120 Helsinki (map: http://igda.fi/?page_id=5) Time: Tuesday, 12th of January, doors open at 19:00

So IGDA Finland party is already tomorrow at Cuba Cafe (Erottajankatu 4). Warmly welcome IGDA members and non-members! Remember that the Gatherings are open for everyone but only IGDA members get good discounts on drinks.

IGDA Finland Gathering at Cuba (photo by: Joona Pulliainen)

December Gathering: Partying with Futuremark

IGDA little Xmas party held on 8th of December was arranged in collaboration with Futuremark and oh boy what an ending for the IGDA Finland fall season we had! There were lots of things happening besides sipping drinks and enjoying Christmas food with other developers. Nearly 200 developers and guests joined the party and Cuba Cafe boosted lots of activities from Shattered Horizon tournament to Lips singing game, game music quiz and more.

Futuremark released their first game titled Shattered Horizon only little over a month ago and they were kind enough to share their feelings and ideas regarding it with other game developers at IGDA Finland December Gathering. Futuremark set up four seats for gamers to try out the game. Those who were able to beat the Shattered Horizon developers won drink tickets :) Additionally Microsoft Lipshack singing room was open for sonorous game developers and IGDA activist Tuomas Karmakallio set up computer music quiz with nice number of participants. People enjoyed Shattered Horizon and the singing booth was packed throughout the night with people performing stunning duets and choir singing until late. We got lots of good feedback and will arrange music quiz sessions and other fun activities also in the future. Shattered Horizon Huge thanks to Futuremark! They put a lot of effort to the event and it showed. People stayed at Cuba until late and quite a number also continued the evening until early morning hours at other venues. We would also like to thank all of you joining IGDA Gatherings. The fall 2009 season was really good with high number of participants on each Gathering. We will continue arranging good parties in 2010 – if you have comments or suggestions how to make them even better ones, please let us know! Either send an e-mail or leave anonymous feedback to our feedback box at Cuba. See you in 2010!

IGDA Finland December: Shattered Horizon (Futuremark)

More photos from the event: IGDA Finland December 2009 Gathering photo set

November '09 Presentation: Demo Techniques and Game Jamming

Word from another event in the series of IGDA Finland Presentations was well received and altogether 112 people visited the Kino K-13 and listened to Remedy Entertainmen's Jay Ranki and Sam Lake, followed by Gorm Lai from Nordic Game Jam. The atmosphere was anxious in the lobby of Kino K-13 when people were waiting to get in the auditorium. First up was Remedy and their presentation about techniques they use in their demo presentations. They started with a short playthrough demo of Alan Wake where Jay was playing and Sam explaining different techniques used in the presentation along the way.

Al says: "No questions during demo!"

The main point binding together a demo presentation is control. You need to keep the reigns on the show from the get-go and all the way up to people leaving the room. Below is a list of the key points in the presentation by Remedy Entertainment:

Prepare well, spend several weeks at minimum for preparations

  • Write everything down beforehand and practice it until it feels natural and spontaneous
  • Keep everything relatively short and to the point
  • Highlight key features - show less, polish more
  • Play for 15 minutes
  • Plan jokes and funny moments beforehand to engage the audience

You're not only showing a game - you're giving a 15min entertainment rollercoaster

  • Don't change the routine for any reason
  • No questions during the demo
  • Minimize randomness, do not improvise
  • Place staff at the door getting instant feedback from audience and to spot VIPs

About the content to present the audience with

  • Prepare the audience with a short introductions of people, characters and the setting
  • Avoid spoilers. You can lie and show different content than what is really going to be in the game
  • Try to finish with the biggest bang possible - you have to get at least two "holy shit" moments from the audience
  • If necessary, modify existing content to achieve this
  • After the demo, have a short QA session

Useful tips to keep in mind

  • Bring-your-own: machines, cables - something always goes wrong, so you need backup equipment too
  • Point out when to applaud - awkward applauses are very uncomfortable for the audience as well
  • Business cards for demo team
  • Give out extra swag, something physical to take home as a reminder

The second presentation was given by Gorm Lai from Nordic Game Jam which is a part of a global phenomenon called Global Game Jam. Game Jams are events where game industry people and people who like making games as a hobby gather to form random groups and create small yet innovative games in a short timeframe.

Game Jams are all about creativity. There are no 'real world' constraints like money or marketing audiences. Professionals, students and enthusiasts will all benefit from participating in the event. The exposure and new contacts gained during such a hectic event like this will surely be helpful for an aspiring game developer.

Nordic Game Jam 2009

This year there were once again a large number of excellent titles popping up from different Game Jam events around the world. A few of these were shown on the screen at the presentation, but the best way to familiarize oneself is to browse the archives on NGJ'09 site. At the end of each event, awards are handed out to best games of two categories.

November Gathering: Presentation Afterparty

Cuba Café was bustling once again with people from the game industry joining the afterparty of another IGDA Finland Presentation held earlier on June 17th. A total of 102 visitors attended the gathering and the main topic of discussion was hard to miss - many of the visitors had just seen the presentation about Global Game Jam brought to us by Gorm Lai, and what a thought-provoking concept it was! Both experienced senior developers and fresh interns alike showed plenty of interest in it. Another point of discussion was of course the presentation about presentation techniques given to us by Remedy Entertainment and hosted by Jay Ranki and Sam Lake. The example used in the presentation was conveniently close at hand, as Alan Wake made an appearance on the big screen with a new demo of the game.

A small gaming rig was put up on the higher platform in Cuba Café where people could try out some of the excellent titles created in Game Jams around the world. Especially the game 'Make My Head Grow' was popular. More games from Global Game Jams can be found from the GGJ Archives

We got some good feedback from the audience and visitors about IGDA Finland presentations held so far. People clearly want the audience more involved. We greatly appreciate all feedback from you and encourage posting your comments on IGDA Finland Chapter Forums, or to send it by email to webmaster@igda.fi.

Next up in early December, little Christmas party brought to you by IGDA Finland and sponsored by Futuremark. Read more from the announcement here.