XNA Game Studio European Tour 2007 liveblogging

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14:30 Dave


* Dave explains the common things/tips to notice when starting a studio or just trying to get into game industry to make games * Dave moves on explaining goals of XNA * XNA goals as follows; Make it easier, Establish a vibrant community, low friction publishing channel for community games * XNA wants to establish itself as a tool to democratize game development * 700,000 downloads of toolset now, Adopted by more than 300 universities worldwide, More than 400 games (XNA Express 1.0) * Dave explains XNA as a robust educational platform & shows an example project (Aliens) that works from desktop computer using 360 controller * Dave explains XNA creators club, starter kit. Example games given with this kit, of all major genres. Shows off template functionality of XNA 2.0 briefly & shows off a template example project that users can dissect and modify freely. He continues showing a just compiled game deployed to 360 console. Looks and works exactly the same way in PC and 360.

15:00 Dave * Dave continues to explain minigames and samples provided in starter kit. Variety seems endless here. He shows off how to investigate components of the game in real-time, like a chase-camera and prototype how it works. * Dave shows off a visual game-like programming app called Boku that was made by Microsoft research, aimed towards kids. Apparently made with XNA, Boku allows you basically to create small games & interaction via a very simple programming interface. Microsoft wanted to use XNA to have fast iteration in the project. * Dave shows off Schizoid as an example. * He shows off examples from an XNA Dream.Build.Play competition, no Finland in competition apparently. Many of them games were done by one person or just a very small team. A lot of student projects also. * Dave said they will be doing the Dream.Build.Play again on December 08. * Dave showed off a Swedish made game Ragu, again wondering where is Finland. Ragu was one of the games in Dream.Build.Play competition. * Dave mentions about Imagine Cup 2008, a game development contest lobbying students to join since it's only for students. Game development is a new category in Imagine Cup 2008. * X360 XNA development will be free for students in near future apparently also and not only faculty members. * Dave thanks the university and wraps up * Jyri Ranki prepares his presentation > The presentation will be show with video and published to internet later on

15:30 Jyri



* Jyri explains his experience and agenda & the company he comes from * Jyri briefly goes trough an overview of Finnish game industry companies & famous games made in Finland. * Jyri moves into explaining about IGDA Finland. * He explains a basic cut-through of a basic console game development cycle & a sample org.chart with explaining roles in more detail. * Jyri talks on how to get into the industry and what is required to get in the industry.

16.00 Charles Cox


* Game in 60 minutes example

17:20 Break

17:45 Charles

* Charles goes more indepth with XNA 2.0 features * Button press deployment to XBOX360, builds and transfers it. * Allows you to use older "any" version of visual studio * Button press WINDOWS/XBOX live support * On Windows and XBOX you can store profiles (use it to save game and use other similar features) * Get the beta at creators.xna.com today! Final version avail. very soon!

* It's a wrap!

XNA Game Studio European Tour 3.12.2007

xna Microsoft and Helsingin Yliopiston Tietojenkäsittelytieteen Opiskelijajärjestö are organizing an XNA Game Studio presentation in Helsinki. It is part of the bigger XNA Game Studio European Tour. The event will be held on Monday December 3rd, from 14.30 to 19.15. It is open for all and free but you do need to register for it online.

More information and online registration available here.