Get -10% off or even -15% off! #XmasJKL - The Game Industry Business Seminar 14th of Nov 2018

#XmasJKL 2018

#XmasJKL - The Game Industry Business Seminar 14th of Nov 2018

#XmasJKL – The Game Industry and Business Seminar is the annual game business seminar in Jyväskylä, Central Finland. And it is already 4th time already!

Seminar speakers, networking and business in an open, relaxed event.

Learn, share, co-operate!

Organized by Expa Game Business Co-Operative
- Let’s make awesome game business!

Top lineup of spekeakers again with various topics from industry experts like Global Business, Game Development, Human Resources, Adaptive Music Design, Taking over the world with YouTube etc:

Opening words:
The opening words by Suvi Vuojolainen, Business and Marketing Manager, Business Jyväskylä, City of Jyväskylä

Lineup:
- Mika Rahko, Co-Founder, Futureplay
- Lauri Vuohensilta, Hydraulic Press Channel
- Adam Sporka, Adaptive Music Designer, Kingdom Come Deliverance
- Mirella Keto, Head of Organizational Development, Ubisoft RedLynx
- Jussi Immonen, COO, Nitro Games
- Timo Soininen, CEO, Small Giant Games

The event is K18

Check tickest and more event info at the website:
www.xmasjkl.com

Join to the Facebook event: https://www.facebook.com/events/321368438598749/

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IGDA members USE THE CODE get -10% off: IGDAGOESXMAS

Get even -15% with Group Deal sent email for more details: sales@expa.fi

Source:: https://www.eventbrite.com/e/xmasjkl-the-game-industry-seminar-2018-tickets-50903992211

Helsinki Hub: October Gathering with Next Games

Text by Giorgos Riskas and Roope Sorvo, photos by Jesse Eloranta

October is the time of the year when the evenings get darker, leaves fall and the spirit of Halloween rises with undead horrors.

The October gathering was appropriately sponsored by Next Games, celebrating the release of their recent title, The Walking Dead: Our World, an AR title where the player takes on the zombie hordes on the streets of the real world. For the past five years, Next Games has been working hard to elevate the reputation of games using licensed intellectual property (IP), and they are currently working on three new games based on popular entertainment franchises.

Sulka Haro, lead designer of The Walking Dead: Our World, opened the seminar with his presentation “In Search for Location-based Mechanics - The Walking Dead: Our World Design Retrospective.” He went through the game’s creation process from their three core design pillars (“Play everywhere, Support couch play, and Be true to The Walking Dead) to aspects of the game’s core loop and the concept of shared reality. The presentation also delved into a brief history of AR games, listing influences and lessons learned from each spiritual predecessor of Our World.

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The second speaker was Matias Ärje, director of technology at Next Games. His presentation “Earth, My Game Level - How the Planet-Wide Gameplay in The Walking Dead: Our World Came to Be” explained the methodology and language of the impressive mapping technology used in Our World. The presentation went into detail about the process of mapping, use of art, troubleshooting gameplay elements, and offhandedly explained compatibility issues between Google Earth and Google Maps.

The third and final presentation of the night was “How We Gather, Use and Lose Data - On Data Architecture, Selected Results, and Data Retention” by Jörkki Hyvönen and Vesa Palonen, the self-described “Matti & Teppo of the Game Industry”. Both worked with analytics on Our World; with Hyvönen as the Head of Analytics, while Palonen described himself as a ‘happy generalist’. The duo went through how data collection works at Next Games, and how applying analytics to that data affected the creation of Our World, from visibility and prediction to modelling and automation.

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In addition to the presenters, we talked with Susanna Aittokoski, the communications manager at Next Games. According to her, the company’s success in the industry and good reputation on work ethic are thanks to the company’s culture, based on values of Caring, Courage and Curiosity.

“We give our employees the amount of responsibility they ask for themselves,” Aittokoski said. “Nobody is handed more to bite than they can chew.”

These values also extend to their partners, which has allowed a tighter relationship with the licence holders. Currently Next Games is the official, exclusive developer of The Walking Dead games. The close working relationship has enabled Next Games to have their games closely integrated with the series. For example, events of the series are reflected in The Walking Dead: Our World a day after the episode airs.

“Things like that are just plain cool to do,” Aittokoski said with excitement.

Alongside the seminars IGDA Finland presented their new project IGDA Future, an upcoming series of events aimed at kids and young people, created in collaboration with the libraries of the Helsinki Metropolitan Area and Digitalents. The aim is to create an equivalent of IGDA gatherings for younger audiences, with less stress on networking and more emphasis on activities.

See you in November!

Announcing IGDA Future

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IGDA Future is like the Scouts of Game Development. It’s free, easy to access and aimed to give the participants tools and aid them in becoming independent, confident and skilled adults. We want to create an environment where it is safe to experiment, find friends and learn without fear of failure. It is our mission to encourage youth during times of strife and reward them for participation and volunteering.

Functioning under the same principles as IGDA, our goal is to take down the walls of obscurity surrounding the Game Industry and to offer people 18 and under an on ramp into the world of game development. Together, with the Helsinki Metropolitan Area Libraries (HelMet) and Digitalents Helsinki, we aim to produce events that will not only spread the knowledge of the games industry, but also empower the younger generation to participate and create their own games.

By choosing to organize events in open, public forums, we ensure easy access for participating. Libraries have long been in the forefront of media education in Finland, hence they provide a perfect venue for IGDA Future. Likewise, Digitalents Helsinki has a lot of know-how on working with youth.

IGDA Future is a pilot project that is the first of its kind in the world. The inaugural event will take place on October 25th at the Tikkurila Library at 17:00.


Get 15% off DevGAMM Minsk

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DevGAMM returns to Minsk for Belarus’ premier game industry conference on November 15-16. Information regarding the speaker line up, submitting games to the DevGAMM Showcase, speed dating with publishers, DevGAMM Roundtables, the Girls & Games Industry Lunch for women in games, and much more is available on the conference website: https://devgamm.com/

IGDA members get a 15% discount using promo code: IGDA&DevGAMM15

Note: Belarus no longer requires visas for citizens of the EU when arriving by plane, however you need to provide proof of health insurance.

Finnish Game Industry Harassment Task Force Forming

The Finnish Game Industry is committed to keeping our community safe for everyone and has a zero-tolerance policy on harassment in all of its forms. We already have the code of conduct (http://www.neogames.fi/the-finnish-game-industry-code-of-conduct/) but there is more we can do.

For that reason organisations and operations of game industry have decided to form a task force that will deal with harassment issues: share information, knowledge, give assistance and create general guidelines and procedures for incidents and harassment. Neogames, IGDA Finland, Finnish Game Developers Association, Finnish Game Jam and Women in Games Finland are having their representatives in the task force; event organisers are represented by Northern Game Summit. 

The task force will have their first meeting in coming weeks. More info about the topic will be available in game industry channels after the meeting.

Win a Nintendo Switch with Mario Kart!

Game Analytics, a sponsors of IGDA Finland Mentor Cafe at Pocket Gamer Connects Helsinki 2018, have a special treat - now’s your chance to win a Nintendo Switch with Mario Kart!

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In celebration of this years mentor cafe at Pocket Gamer Connects Helsinki, we’re running a competition with GameAnalytics to win a Nintendo Switch and Mario Kart! All you have to do is sign up for the demo version of the GameAnalytics tool to be automatically entered into the prize drawer!

We’ll be picking the lucky winner this Friday, so make sure to enter before then so you don’t miss your chance -> https://goo.gl/3qvNFy

One Gamer Fund Charity Sale on Steam!

What happens when seven great game-related charities combine forces with developers around the world? Amazing bargains for players and an opportunity to change the world.  Get exclusive bargains on Steam from 20-23 September, and 50% of the developer proceeds will benefit One Gamer Fund.

One Gamer Fund is a partnership between Global Game Jam, Games For Change, IGDA Foundation, Take This, Able Gamers, Stack-Up, and Child’s Play to raise money for our charities and boost visibility of our work to support game developers and game players around the world.  Each of these organizations is a 501(c)3 registered charity, and works to support gamers, or game developers, in a meaningful way.  

Games featured in the One Gamer Fund charity sale on Steam include Goat Simulator, Never Alone, Fantastic Contraption, MageQuit, Titan Souls, Hello Neighbor and over 35 other great titles.  Visit the Steam sale page for more information.

IGDA Finland Mentor Café at Pocket Gamer Connects Helsinki

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Please sign up here: https://docs.google.com/forms/d/e/1FAIpQLSe_T5Alg0Bxscc8Zf3SuSpcDb5HTdf-mJbF2QBYoCdl3CFH3w/viewform?usp=sf_link

The IGDA Mentor café is now being brought to Finland for the very first time - At Pocket Gamer Connects Helsinki!

In the IGDA Mentor Café at PGC, games industry leaders will share their knowledge and expertise in short, 20 minute mentoring sessions.

Industry leaders share valuable knowledge, skills and advice in IGDA Mentor Cafés, “giving back” to anyone in the community who is seeking mentorship. Mentees will receive valuable advice and new connections to the industry! Topics can be related to anything in the games industry.

The IGDA Finland Mentor Café will be held on the 11th of September at 10AM and 11AM at the PGC Helsinki venue. Each Mentor Café session will last one hour.

The IGDA Finland Mentor Café team will match make mentors and mentees with each other and provide them with materials to get the most out of their session.

The IGDA Finland Mentor Café is sponsored by Game Analytics. A big thank you to Pocket Gamer Connects for providing the venue! 

Any additional questions can be sent to minna.eloranta@igda.fi.

Monetization in Games by Aalto ENT & IGDA Finland

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19.10.2018 - SAVE THE DATE!

Aalto ENT and IGDA Finland are co-organizing the Monetization in Games seminar in Espoo, Finland on October 19. Finland is a top country in games and is now bringing together international experts to talk about how to monetize effectively and ethically. Join us on this learning mission with the Doom creator “John Romero”, Maarten Noyons, Michail Katkoff and Oscar Clark – either in person or via our free live stream!

 

More info:

https://www.facebook.com/events/276407792954825/

FREE Bus Ride to Connects Helsinki 2018!

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(NOTE: THE BUS TICKET DOES NOT INCLUDE ENTRY TO THE CONFERENCE – you will need a conference ticket to get access to the event(s). There are discounted and even free options available)

IGDA Finland and Pocket Gamer want everyone to have a chance to take part in upcoming #PGCHelsinki event, no matter your location, and to make everything more accessible and convenient for our friends outside the Helsinki area we are organizing bus rides from hubs all around the country. The buses, provided by Pocket Gamer, are completely free of charge - you just need to register on the form below and turn up!

We will need to know for the total numbers for the buses so please register by Friday August 31 to grab your seat. First come - first served!

Buses will go from Jyväskylä & Tampere, Turku, and Kouvola & Kotka, please register here:

https://www.eventbrite.co.uk/e/free-bus-ride-to-connects-helsinki-2018-tickets-48922369123

More info on the conference: www.pgconnects.com/helsinki & www.pgconnects.com/helsinki/blockchain-gamer-connects

 

Get a Free Demo Space at PGC Helsinki

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Attention Indie Developers! Pocket Gamer is raffling off the last of the free Showcase Tables for the Big Indie Zone at PGC Helsinki. That's right, FREE! Clearly the hot weather has melted their brains. 

Winners will get the following: 

  1. One display table in the Big Indie Zone, inc two chairs and one power socket
  2. Two standard conference passes
  3. Access to all conference content
  4. Access to the Global Connects Party
  5. Access to all non-exclusive/invitation-only fringe events

Just enter your details in this form before July 31st.

And if you're not an indie developer, July 31 is the last day to purchase early bird tickets.  

Intuitive Digital Workflow with Loish!

We wish to invite you to one of a kind digital art seminar with Loish!

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On Saturday, the 8th of September we are privileged to have Loish presenting her unique approach in art creation and visual language at University of Turku.

Meet the artist, learn about the best practices in digital art production and above all HAVE FUN in creative discussion with loish and fellow creatives!

We are aiming to organize free transport for students from bigger cities in Finland, who wish to attend the workshop. More information about bus rides will be announced later on.

We have limited amount of spots so be fast and GET YOUR TICKET TODAY!
https://loishworkshop.eventbrite.com

Event is organized and supported by University of Turku, The Hive - Turku Game Hub, IGDA Finland and IGDA Game Art SIG.

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ADDITIONAL INFORMATION

Language used at workshop: English

Availability: 200 people

Note for students: attending the seminar will provide you with 2 ECTS.

Get a 20% Midsummer discount on PGC Helsinki

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Pocket Gamer Connects, one of the biggest game events in Finland, returns to Helsinki on September 11-12. Over 1,200 delegates from 600 companies will network and learn from over 120 speakers across 16 tracks. The event promises to cover every major part of the mobile games industry from Game Design and User Acquisition to Live Ops and Global Expansion. We also have a dedicated Connects X track for PC, Switch and XR developers, tracks on Hypercasual & Instant Messenger Games, Esports, Influencer Marketing, Cloud Gaming and more. Plus a brand new Blockchain Connects sister event, with its own speakers and 4 tracks explaining this new tech and the opportunities for game companies. Indie developers will have their own dedicated track and pitch events for mobile and PC and there’ll be an expo to explore, game jams, PechaKucha sessions, and the legendary Global Connects party.

Use promo code MIDSUMMER at http://www.pgconnects.com/helsinki to get 20% off by July 3rd.

Double your savings by getting your tickets before the Super Early Bird rate expires on June 28th.

Get 15% off The Big Indie Fest at ReVersed

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The four-day Big Indie Fest @ ReVersed will unite the best of the indie game developers from central and southern Europe with publishers, service providers, media and other games industry professionals. Organizers expect over 500 trade visitors to attend the show in 2018 with a strong focus on developers (over 70%). An additional 4,000 consumers are anticipated for the final two days, offering game developers and publishers a chance to promote directly to players and gather feedback.

The 2018 event will take place in the incredible surroundings of Vienna’s museums quarter (formerly the imperial stables) in the very heart of the city, providing easy access for attendees both locally and from across Europe. Spread across two full halls, the Ovalhall and Arena21, and boasting fringe events in the surrounding spaces, ReVersed 2018 is twice the size of last year's event.

IGDA Finland members can use promo code IGDAF when registering for 15% off their ticket.

For more information visit the conference website: http://www.reversed.at/

Finnish Game Day '18 in St. Petersburg

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Finnish Game Day is a free, one-day, "East meets West" style event where industry leaders from Finland discuss topics like investments in games, publishing and international markets, attracting and retaining talent at game studios and Finland as a place to grow you game company. Panelists will share their views about trends in the market, discuss business opportunities. 

Details and agenda, along with registration for the event, can be found at:  https://finnishgameday.com/fgd18

Finnish Game Day is hosted in cooperation with the White Nights Conference, an international game development and marketing event that follows Finnish Game Day on June 28th-29th. As a bonus, the first 15 Finnish game studios participating in Finnish Game Day ’18, will get a special package sponsored by Business Finland: A free private booth with two free standard tickets to the White Nights conference

Sign up here by June 8th to reserve your booth. Be sure to enter "Play Finland" under “How did you find out about the conference?" so the organizers will know you’re are attending our event. The first 15 applicants will get a free booth!

Given that St. Petersburg is one of the host cities for the World Cup, hotels and transport will likely be booked to capacity. Here's a two page info sheet with tips on travel, accommodations, and Russian visas.  

Get 15% off White Nights St. Petersburg

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The next White Nights conference will be held on June 28-29, 2018 in St. Petersburg. Over 1,600 attendees are expected. 

The program is available on the conference website. The conference will additionally feature workshops held by Google, Facebook and iOS representatives. Pre-registratin for these sessions is required on the conference website. 

The Developer Exhibition will once again be held as a part of the White Nights, where over 150 talented teams from all over the world will showcase their best games in order to meet leading publishers, representatives of platforms, investors and to receive valuable feedback from industry gurus and fellow colleagues. Best of the best will receive a trophy and great prizes at the Indie Game Cup Awards Ceremony. We are accepting applications for the Developer Exhibition (https://goo.gl/forms/k0R7cpmJPFuO3r633) and for the Indie Game Cup until June 8, 2018. 

The agenda also includes great networking events: a pre-party sponsored by Unreal Engine to be held on the day preceding the event and the main all-night party on the huge sailing ship The Flying Dutchman at the end of the first day.

IGDA Finland members get 15% off the ticket price by using promo code IGDA-Finland on the conference website.

Information on obtaining Russian visa is on the conference website

Helsinki Hub: May Gathering with PlayFab

By Giorgos Riskas and Roope Sorvo

The May gathering was sponsored by PlayFab, a complete backend platform built exclusively for live games.

Brendan Vanous, head of developer success at PlayFab/Microsoft was really impressed with how inclusive the game development community is in Finland. As he said, in many other communities competitiveness make developers grow isolated and he is really happy to see that this is not the case.

In his brief talk, Vanous spoke about live game operations and how they can shape the future of the gaming industry. Live operations, or LiveOps, help games to grow according to the needs of the users, so that they can be evolve and therefore, live longer.

Vanous described how the growth of mobile games has changed the scene since the early 2000s and how LiveOps services have played their part in driving the mobile industry to the top. The said services allow developers to either complement their existing infrastructure or adopt the LiveOps platform in its entirety.

Probably the most interesting part of the presentation was the comparison between two teams of developers that followed different approaches on how to engage their audience. One of the said teams kept collecting data and tried to stay aligned with what the audience needed, in contrast to the other one that stopped their support after some early updates. The results indicate that the old way of supporting games as in the previous decades is not anymore viable in the live games market.

“The developers should always listen to their community’s feedback and build on it”, Vanous said. “That’s the way to do things nowadays, and unfortunately many people don’t understand that,” he added.

This time the Demo Corner was divided into two distinct categories: projects by Aalto University students, and independent game projects that both happened to make their second appearance in the IGDA Demo Corner.

It was the first time that Aalto students had the opportunity to gather valuable feedback outside their university. The games were developed as part of a course and is a collaboration effort between different Master’s programs of Aalto’s Media Lab. The 3 featured projects have been in development for roughly five months by teams of five to six students.

PlusMinus is a third person puzzle game in which the main character uses magnetism to fight enemies and solve puzzles. The story of the game finds the main character trying to escape from the system in futuristic dystopian world.

Metsä is an atmospheric hybrid installation game that is played while sitting in a dark tent. The player controls the footsteps of their avatar by pressing two individual buttons situated on a blanket, attempting to make their way through a dark woodland avoiding obstacles by jumping and sneaking.

Hidden Wish is an asymmetrical co-op adventure game with a combination of different mechanics. The stylized game mixes 3D segments with literally hand drawn levels where first player makes their way through a 2D platformer, meanwhile the second player uses a more cursor-oriented UI to create a path for the other player by moving around different parts of the levels.

In addition, two games made their second appearance in IGDA.

Exploding Babies was developed by Nut Farm during the Global Game Jam and is a hectic 4-player battle arena game where the players try to win by detonating the babies of other players using sound waves. The developers’ return to the demo corner of IGDA after March is part of their focus on live events where they can get people to try it in teams of 4 and test its full potential.

Another team that returned to the demo corner was LunarByte, with their first title Trail of Relics, a puzzle game where the player draws a path for their avatar through increasingly difficult mazes. The game has been in development for about half a year and it is currently on beta. As the developers said, the feedback that they receive at IGDA gatherings is a lot better than average which helps them focus on the areas that they should during the development.

See you in August!

 

IGDA Nordics Party at Nordic Game 2018

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Welcome to the IGDA Nordics Party!
Nordic Game Conference 2018 is taking place in Malmö on 23-25th of May. We are delighted to announce that this year, IGDA chapters from Nordic countries are joining forces to make the BIGGEST IGDA PARTY ever and we wish to highlight our gaming companies in this event. 

When and where?
23rd of May, after the first day of the conference we will gather at 20:00 in Moriska Paviljongen, Norra Parkgatan 2, 214 22 Malmö, Sweden. 

A HUGE thanks goes to our main sponsor Fingersoft and associate sponsor Apprien!