Helsinki Hub: April seminar and gathering with Futureplay and AppsFlyer

Text by Giorgos Riskas and Roope Sorvo, photos by Casimir Kuusela

The April IGDA Helsinki Hub Gathering was sponsored by AppsFlyer and Futureplay.

AppsFlyer specializes in mobile attribution and marketing analytics, with Facebook, Google, Twitter, Pinterest, Snap Inc., Tencent and 3,500+ other integrated partners, and clients including HBO, Alibaba, Skyscanner, and Activision.

In his seminar, “The State of Gaming App Marketing: Data Benchmarks,” Patrik Lehti, a senior sales manager at AppsFlyer, talked about attribution and how the information it offers can help the developers understand where users come from, how to maintain their established user base, and what actions they should take to grow.

His presentation covered the topics of marketing, installs, engagement, revenue and return of investment, though Lehti did a lot more than simply scratching the surface on the mentioned topics: he offered insights and dug deeper into the platform specifics of Android and iOS.

Patrik Lehti addressing the audience. Photo by Casimir Kuusela

Patrik Lehti addressing the audience. Photo by Casimir Kuusela

One of the most important aspects of his talk was the relation between organic and non-organic engagement, and how it impacts on retention, revenue, and return of investment. As Lehti explained, both types of engagement are needed since they affect different fields of the user acquisition. Lehti also took some time to talk about the rising phenomenon of fraud: how developers can be tricked into a bleeding cash cycle and waste valuable resources on high value campaigns based on fraudulent information.  “Developers should always keep an eye for anomalies and act quickly when they show up,” he said.“They should stay close to their attribution team since their job is to protect them from cases like that”.

Futureplay is a studio that in their own words believes in playfulness and fast shipping instead of rigid processes, endless iterations, and burnout epidemics. They have released six games in the last three years, and show no signs of stopping.

Jami Laes, CEO and co-founder of Futureplay discussed soft launches and early access in his presentation “Creating a New Category of Multiplayer Games by Launching as Early as Possible”.

The presentation shared details on how the company’s “View-to-Play” monetization model has worked out so far, as well as their ambition of creating a new category of casual yet competitive multiplayer games. Multiplayer Online Casual Competitive Arena games, or MOCCA for short, combine elements of .io games, MOBAs, and battle royale games.

Laes also explained the importance of soft launching their games very early. The purpose of the so-called ‘minimum awesome product’ is to realize early on if the game works, and whether or not to develop it further. That way they can validate the direction, and updates are developed based on data and feedback from the community. “The biggest risk that we take by releasing early, is that a game won’t work. But that’s exactly the point of trying it!”, Laes said. When asked about the seemingly big transition from idle to MOCCA games, Laes answered: “If there is a good level of experience and a solid plan on the correct direction and technology to be used, the transition becomes a lot easier to make”.

“There had been a research period of six months before we started development,” he added

After the seminars ended, everybody had some time to relax, socialize and enjoy their evening. The speakers seemed to be very popular, so they were constantly trying to make space for everyone that wanted to talk with them.

Tristin Hightower, the Director of Operations of IGDA also attended the event. She is spending the month in Europe for personal reasons, but while abroad, she is doing outreach with IGDA Chapter and SIG leaders at various events, Her first trip aboard was to Finland in 2016, so it has a special place in her heart. She always enjoys being part of the IGDA community, and she has attended various events in Helsinki and Turku and has a fondness for Porvoo, which she visited in on her first trip.

Also visiting  Helsinki was Felicia Prehn. She is a manager and accessibility adviser at Nopia, as well as an active crewmember in IGDA Finland’s Satakunta Hub. Nopia is an animation and game company that has worked on ads for the likes of Mercedes Benz and Tactic, as well as games like HALO 5 and Wolfenstein II.

The day prior the gathering Prehn gave a presentation called “Looking Bright – the Current Landscape of Accessibility for Gamers with Disabilities” as a part of Aalto University’s Games Now! lecture series. The presentation focused on raising awareness for accessibility, and how it is an issue that touches everyone. She was on hand during the gathering ready to discuss accessibility issues in games with anyone interested. “Approaching accessibility only as a problem of the few who need it is a wrong way to think about it”, Prehn says, “Accessibility features can be beneficial also for those who do not need them.”

Attendees absorbed in a session of LaserGrid. Photo by Casimir Kuusela.

Attendees absorbed in a session of LaserGrid. Photo by Casimir Kuusela.

The month’s demo corner was occupied by two titles. From Village to Empire, has been in development for 1.5 years by the one-man company Witch Laboratory. In this turn-based strategy game the player assumes control of a civilization and advances in a procedurally generated map in order to grow and take control of it. The game should be released on Steam in the coming months. LaserGrid is a multiplayer SHMUP where up to four players take on one another in a four-way fight to the death. It is being developed by a  five-person team of Metropolia students.

See you on May 15th.

20% off for Game Music Collective concert in Turku!

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GREAT NEWS EVERYONE!

Game Music Collective is giving to IGDA members 20% off from VIP tickets at their TURKU gig in Logomo!

It includes concert and after-party đŸŽźđŸ˜ŽđŸ„‚

https://holvi.com/shop/exclam-digital/product/ff4ed93f9b634abf906c18c43cfe590f/

Use code: IGDAVIPxGMC, for receiving 33e VIP ticket

MenestyksekkÀÀn ensikonserttinsa innoittamana, Game Music Collective lÀhtee Suomen-kiertueelle ja saapuu myös Logomoon. Konsertissa nÀhdÀÀn ja kuullaan tÀysipainoinen pelimusiikkikokemus toteutettuna isolla orkesterilla sekÀ mieskuorolla.

Konsertissa soitetaan musiikkia mm. seuraavista pelisarjoista: Final Fantasy, Destiny, Chrono Trigger, Elder Scrolls, Undertale, Halo, Secret of Mana, Angry Birds, Journey, Mega Man ja Kingdom Hearts. Konserttien visualisoinneista vastaa kotimaisiin kÀrkinimiin kuuluva videotaiteiilija VJ Sellekhanks. VIP-lippu takaa paikan VIP-alueelta konsertissa, vain VIP-lippulaisille jÀrjestetyn afterpartyn Logomossa konsertin jÀlkeen yhdessÀ muusikoiden kanssa sekÀ pelimusiikkiaiheisen paneelikeskustelun ennen Game Music Collectiven konserttia.

Get 20% off your ticket for Nordic Game Conference 2018!

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Discount offer on NG18 tickets

Nordic Game offers you a very special 20% discount on conference passes for this year’s event, 23‐25 May, in Malmö, Sweden.

This is how you do it:

Hurry up, go to www.conf.nordicgame.com, push the “Register” button, check the “Organisation discount” box, choose “IGDA” from the drop down menu, and then enter the code “XJ7VnpGDsM” in the “Discount Code” box.

CEO Summit in Cyprus Tickets Still Available

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White Nights Conference organizers are inviting game industry top managers to their CEO Summit in Limassol, Cyprus. The conference aims to create a dialog where leaders can share their experience and concerns in a setting of openness and trust. Topics include work/life balance, growing a global company, taxes & legislation, recruitment & corporate culture.

Attendance is limited to 250 people and is only for game industry executives. Participants need to apply using the following form: http://wnconf.com/cyprus

IGDA Finland members get a 10% discount using promo code: IGDA-Finland

 

Get 10% off your ticket to Game Access

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Game Access is an annual game industry conference that will take place in Brno, Czech Republic on 1-2 June, 2018. The conference is expected to attract more than 1000 game developers to the Brno Exhibition Center (BVV). The event also features an indie showcase that is accepting applications until April 30, 2018, 23:59 CEST

IGDA Finland members get a 10% discounts on standard and premium tickets. 

For more information visit the conference website: http://game-access.com/