IGDA Finland Turku Hub January Gathering with RETRO GAMES - Aftermath!

The January gathering in Saaristobaari was all about retro games, and invited speakers were Antti Koski from Retromagia and Miikka Mannerlehto and Eero Pihkala from the Academic Nintendo Club in Turun Yliopisto.

Retrogames extravaganza

Antti has started two retrogames shops in Hämeenlinna, and later joined Poromagia and expanded his business to Turku. The hobby of collecting older games has become popular in Finland during the recent years. Antti started by selling his own collection and later games and consoles he hunted down through fairs and other contacts. Some stuff he has even found in the garbage.

Antti explains this trend with the fact that people who played these games as kids are now getting older and can afford to start collecting games for nostalgic reasons. It is a bit insane, Antti says: Posters can be sold for over a thousand Euros in some cases. People even ask for Super Mario bed sheets.

Games that are unopened are of course the most valuable. If there is some game that is in demand, they will go looking for it. Currently their stock is quite full. Often they even have to through stuff away. For example, it could be difficult to sell Arcade game machines, because of the space that they would require. But perhaps the next step is to open an Arcade hall?

So what is a retro game? Antti draws the limit at PS2, or games and consoles that are no longer in production. No one is looking for a retro Xbox 360 (yet).

Nintendo nostalgia

The rest of the evening it was possible to try Nintendo games supplied by the Academic Nintento Club in Turun Yliopisto. This club was described as a “hörhöseura” (flake club) by Miikka and Eero. But anyone is welcome to come and try games every second Wednesday, and sometimes at special game events. Once a month all the Nintendo stuff is brought out and can be tried and played.

 

Brace Yourself for Polar Bear Pitching

IGDA Finland Oulu Hub will be hosting a Polar Bear Pitching Pre-Party on February 14th at the Ilona Night Club.

The 4th annual Polar Bear Pitching event will take place in Oulu on February 15th and will attract hundreds of participants from around the world. Unlike in all other pitching competitions, Polar Bear Pitching doesn’t have a time limit. Entrepreneurs make their pitches while standing waist deep in an ice cold water on a stage carved in the frozen Baltic Sea and finalists require a special mix of focus and endurance.

The party follows a day of networking and keynote speeches at an Oulu Game Industry Meetup that will showcase the vibrant local gaming community of Oulu and Finland, as well as, connections from all over the world.

The sign-up links are coming soon, but check these links for more information: 

Oulu Game Industry Meet-up:
http://www.polarbearpitching.com/events/2017/2/14/gaming-event

Polar Bear Pitching Pre-Party with IGDA Finland Oulu Hub:
http://www.polarbearpitching.com/events/2017/2/14/igda-pre-party

Get 15% Off White Nights Prague

IGDA FInland members get 15% off White Nights. WNConf is headed to Prague for the first time and is expected attract a unique blend of industry professionals and developers from Russia, Ukraine, Belarus, Czech Republic, Slovenia, Slovakia, Poland, Germany and more. Attendees will include representatives from Big Fish Games, CD Projekt RED, GREE, gumi, Rovio, King, Kongregate, Game Insight, Appodeal, Unity, Amazon, VK.com, Microsoft, Google, Pixonic, G5 Games and Vungle.

The Developer Exhibition is a great place for studios to showcase their games in order to meet feedback from leading publishers, industry gurus and fellow colleagues.  Best of the best will receive a trophy and receive prizes at the Indie Game Cup Awards Ceremony. We are accepting applications for the Developer Exhibition (https://goo.gl/forms/d7rLUPmEZoVQ2wIJ3) and for the Indie Game Cup until Friday, January 20, 2017. A list of nominations can be found on our website.

Use the promo code IGDA-Finland to get your 15% discount when registering here (http://wnconf.com/#registration).

 

Helsinki October Gathering with Wargaming.net - The Aftermath!

As the autumn grows colder, more and more people retreat indoors. Last Tuesday, well over 600 people were offered refuge from the chilling October winds by IGDA Helsinki chapter together with Wargaming. The international company, headquartered in Nicosia, Cyprus, is responsible for many successes, including World of Tanks.

The guests were treated to food and open bar during the fun and relaxed party phase of the evening, but over 200 people showed up already for the information-packed seminar. The IGDA Finland pioneer Jay Ranki, currently the Development Director at the Wargaming Nicosia HQ, gave a short recap of what the company has been up to over the years and introduced the speakers.

The audience was in for two presentations: Milos Jerabek, Development director for World of Tanks, talked about project management. Wargaming’s Global Head of Marketing, Juuso Myllyrinne shed light on how to tap into the surrounding culture for great marketing gains.

Read more about the seminar below, and see you in November!


“What is a lead and what they should really be doing”

After the traditional demo effects and tech hiccups, Mr. Jerabek took the stage. His presentation was mainly directed at team leaders, but offered interesting insight to anyone looking into becoming a team lead themselves one day.

His core messages was that bad management drives people away and damages your company’s reputation, harming future recruitment prospects. Hiring is expensive, so you shouldn’t waste it!

What is the best way to keep your team together, motivated and productive? According to Mr. Jerabek, the team lead should be an expert in their field, but more importantly, enable the team to do their best work. This includes knowing the team on a more personal level, finding out why they may be unproductive or unhappy and then helping them solve these problems.

Ideally, the lead should make themselves unnecessary in the everyday management, let the team have ownership of their work and avoid micromanaging. The manager should be further ahead of the team, clearing a path to the future, instead of putting out small fires.

However, it is just as important to decisively call the shots, especially when only bad choices are available. Mr. Jerabek stressed that making the choice you can live with is always the way to go. Not doing anything is the worst you can do.

Mr. Jerabek also gave more direct tips for managers:

  1. Hire people who are more accomplished than you so you can improve.

  2. Aim for a team that complements each other’s weaknesses and has many exceptional strengths, rather than a team where everyone is moderately good at everything, but not outstanding at anything. All superstars necessarily have some weaknesses due to concentrating heavily on their strengths.

  3. Communication must go both ways. Listening and being approachable is crucial. Dictating and not explaining your reasonings will eventually lead to loss of motivation and employees leaving. And the best way to know someone’s about to leave is when they stop caring and arguing.

  4. Always aim to improve!

Mr. Jerabek also reminded the audience that although teams need to build around experienced seniors, you should also bet on the future. Finland has great schools and amazing juniors, so empower them and bring them along to create great future professionals!

Milos Jerabek’s reading list as provided. Links discovered by the reporter, so while they are probably right you may wish to confirm with Mr. Jerabek about the last two:

Contact:
m_jerabek@wargaming.net
twitter: Milabr87
facebook: milos.jerabek54
linkedin: milosjerabek

 

Marketing at the speed of culture

Juuso Myllyrinne’s presentation was loud, fast-paced and highly amusing, but also very informative. At the first glance it seems that today’s marketing is driven by “robots and machines”, it’s based on ever-refining algorithms, big data, metrics and other assorted buzzwords. But is there space for creativity?

When asked “how many of you in this room have clicked on a banner ad in the past week”, zero hands were raised. Zero. Currently, the customers are being bombarded by thousands of ads daily, wherever they go. And people are extremely good at filtering them out, as this very unscientific poll shows.

Mr. Myllyrinne’s first example was the recent Norwegian Airlines’ ad campaign for discount flights to Los Angeles. (For those living under a rock at the time, the ads read “Brad is single”, and were published in newspapers and online merely days after Brad Pitt and Angelina Jolie’s divorce.)

It was a prime example of a relatively low cost campaign that gained traction because it turned into what Mr. Myllyrinne called “social currency”: people shared it voluntarily on their social media. They found it funny and hoped that other people would also see them as cool and funny when they shared the ad. And it worked: millions of views and shares, and more importantly, attention, all for free.

This was Mr. Myllyrinne’s main point: tapping into the culture and reacting quickly into events larger than you. In the best case, the ripples will spread and cause another reaction: if you keep feeding this loop, visibility can be multiplied.

This gives your company a competitive edge over others. The traditional kind of performance advertising, the kind where you pay money for exposure and results is all fine and good, but someone larger will always be willing and able to buy your audience.

To avoid that, Mr. Myllyrinne introduced three difficulty levels of being relevant:

  1. Know your customers: demographics, what do they like, their lifestyle?

  2. Have empathy, care about what your customers care about.

  3. Join the big conversation. Have values, a point of view, make your voice heard.

The second example was on a larger scale: the case of The_OMFGTR. In short, Canadian EDM star Deadmau5 (hugely popular in Japan, btw), turned his Ferrari into the Purrari, a bright blue sportscar with Nyancats on the sides, custom logos and floormats and all. Ferrari sent him a cease-and-desist letter.

Nissan stole the moment from Ferrari by tweeting a picture of their GT-R sportscar wrapped in a similar Nyancat design. Deadmau5 loved it, and as the story gained more and more audience, Nissan eventually actually shipped the custom GT-R to Canada. They made Ferrari look like grumpy old conservatives while making a huge impression on their core audience by empathising with their disappointment and providing a solution. Well played, Nissan.

Mr. Myllyrinne also reminded the audience, using a terrifying example, that if a company stays out of the public focus and concentrates on only traditional media, they might end up being dragged out in the open anyway, and not on their own terms. So best beat them to the punch!

Simply put, keep your eyes and ears open to the world, react quickly (or the moment will pass), best use fast and relatively cheap channels like social media. Not everything will necessarily become a viral hit, but the low cost keeps it worth the effort. And as an answer to an audience question, the optimal way to go about it is create interest and have people talk about it, then capitalise on it with traditional advertising. Seems solid!

 

Wrap up

Mr. Ranki wrapped up the seminar by reminding the audience of Wargaming’s publishing side as well and encouraged mingling, networking and making contact: “Everyone in the room should know that there's a friendly face at Wargaming!”

Wargaming has quite substantial experience in different markets and their focus points around the world, and Mr. Ranki encouraged the devs in the audience to approach them about publishing. Currently, Finns form the third largest demographic at Wargaming, and they want to bring a part of Finnish game development spirit to the company. Co-operation, communication and openness. Not a bad thing to be exporting!

There's still time to get a Russian visa

The White Nights Moscow conference will take place on October 11-12, 2016 and IGDA Finland members get 15% off tickets. 

The conference program will feature over 40 sessions across three tracks. CD Projekt RED, King, Playrix, Nevosoft, Facebook, Unity, VK.com, Google, Amazon, Game Insight, Rambler, RJ Games, G2A.com, Unreal Engine, Pixonic, Creative Mobile, 101XP and other leading companies will be attending the conference.

There will also be three exclusive closed-sessions run by Facebook, iOS and Google representatives. Please note: pre-registration required. For more info visit our website. (http://wnconf.com/en) 

The Developer Exhibition will once again be held as a part of the White Nights, where over 80 talented teams will showcase their best games in order to find partners, receive feedback from industry experts and make valuable business contacts.  Best of the best will receive a trophy at the Indie Game Cup Awards Ceremony. At the time of posting there are only two spots left, so act fast. 

There will be three networking events run as a part of the conference: pre-party at the Radio-City restaurant to be held on the day preceding the event, the main party at the luxurious Buddha-Bar at the end of the first day, and the Sparkling Intermission with Champagne by Applovin on the first day of the conference.

Use the promo code IGDAFinland15 to receive a special 15% discount when registering here (http://wnconf.com/en/#registration).