Sonja at the Women In Games SIG advisory board
/IGDA Women in Games (WIG) SIG has a brand new Advisory Board. WIG SIG was formed to create a positive impact on the game industry with respect to gender balance in the workplace and the marketplace. WIG SIG also just lauched GameMentor system to support new talent to join the industry. As a member of the Advisory Board I hope to encourage talented girls to seek for job opportunities in games business. It has a lot to offer! Come to talk to me at the IGDA Gatherings or send an e-mail (name.surname[at]igda.fi) if there is something I can help you with! Here's the line-up of WIG SIG Advisory Board :
- Rayna Anderson, Game Designer, Gameloft รขโฌโ Montreal; Advisory Board, IGDA Montreal
- Phaedra Boinodiris, Product Manager, Serious Games, IBM Software Group; Founder, WomenGamers.Com
- Amber Dalton, PMS Clan Leader
- Torrie Dorrell, SVP, Global Sales & Marketing, Sony Online Entertainment
- Tracy Fullerton, Associate Professor, USC School of Cinematic Arts, Interactive Media Division; Director, Electronic Arts Game Innovation Lab
- Megan Gaiser, President & CEO, Her Interactive Inc.
- Susan Gold, Director, Program Review; Chairperson, IGDA Education SIG
- Gano Haine, President, ONAG Consulting
- Michelle Hinn, Instructor, University of Illinois, Urbana-Champaign; Chair, IGDA Game Accessibility SIG; Co-Chair, IGDA Diversity Committee; Executive Director, AbleGamers.com
- Sonja Kangas, Game Director, GuppyLife MMO at GuppyWorks: IGDA Finland Coordinator; Advisory Board Member, Nordic Game Program
- Dina N. Lewallen, Diversity Specialist, Entertainment and Devices Division, Microsoft Corporation
- Jen MacLean, Senior Vice President of Business Development, 38 Studios
- Jane Pinckard, Business Development Analyst at Foundation 9 Entertainment; Founder at GameGirlAdvance
- Sheri (Pocilujko) Rubin, CEO/President of Design, Direct, Deliver, Chair, IGDA Quality Assurance SIG
- Mary Margaret Walker, CEO, Mary-Margaret Network

Once again people behind the Finnish game industry gathered to listen to IGDA Finland's Presentations, this time taking place at Diana-auditorio, Helsinki. Followed by the monthly Gathering event at Cuba Cafe, the presentation was held on March 10th and it was organized in association with
Paavo Perttula presented their business plans for a social-interaction-oriented MMO game targeted for young audiences. Having offices in Helsinki and Santa Monica in California, Tweehouse secures their revenue sources by offering design and implementation services and live services alongside their own game development. They are developing their own multiplayer platform called
Next up was Petri Purho from Kloonigames and the Post Mortem of
The third presentation was given by Jani Kahrama from Secret Exit on indie game development and their experiences with it. Secret Exit started off with two people but hired two more when they received funding. They told us that the amoung of competition in indie development is huge and the marketing opportunities are lacking. Good timing is essential and to push the sales the developers should aim to remove all obstacles at the same time as opposed to one after another. Jani explained that their game