November Gathering: Interaction design and usability under the loupe

img_0982 11th of November was IGDA Finland’s Super-Tuesday! We arranged both IGDA Finland Presentations at White Hall and a pub night at Cuba club. This time IGDA Finland Presentations session was organized in association with Remedy Entertainment, Sigchi and Sulake.

The presentation session was biggest so far with over 130 participants, organized in White Hall at the center of Helsinki. The session focused on interaction design and game usability with an impressive line-up of speakers from Insomniac, Sulake, IronStarHelsinki and HeavyMetal Helsinki. Presenters covered areas from scrum & usability, tutorials in games, lessons learned, user studies and usability on mobile. Presentation session was finished with three quick presentations from researchers and usability experts looking for possibilities of collaboration with game developers.

The night was kick-started with Alan Wake trailer by Remedy Entertainment, followed by Inka Vikman’s (Sulake) presentation on scrum process and usability. Sulake has a lot of data about their users. Currently their Habbo service is in 32 countries. Their user base consists of 56% boys and 44% girls. 63% of their customers are 13-16 years old. When it comes to software development processes Sulake has utilized scrum successfully for several years already. Usability practices are not 100% in line with scrum but Sulake has been able to deal with the challenges and merge usability practices into the scrum process.

Mobile community MoiPal was up next. MoiPal is a mobile community with presence at Facebook and MoiPal.com. MoiPal is targeted to teen and tween girls. Joakim Achren, the CEO of Ironstar Helsinki – company behind MoiPal – said that the key challenges relate to mobile phone as a gaming device. Usability-wise it is not the most perfect device for game play with its small buttons, unstandardized UI and unstable GPRS. Their approach is to tie 2-in-1. In 2-in-1 model the users’ can practice MoiPal interaction on web. The UI on the web site will be the same as on mobile.

Ryan Schneider from Insomniac Games talked about Resistance 2’s usability testing process and lessons learned from creating and developing the Ratchet & Clank and Resistance franchises, most recently Resistance 2. In its previous titles leading to R2, Insomniac used focus testing (8-10 players experiencing large gameplay segments simultaneously while developers and publisher watch privately) to obtain player data. However, in Resistance 2 Insomniac chose to combine this approach along with adding usability testing. The dual testing formats enabled Insomniac to obtain broad, general feedback as well as detailed data on important topics such as aiming, audio design, player navigation and UI interface. Insomniac retained Ronin to manage the usability testing process. All in all, usability testing is still a relatively new process to Insomniac, though the studio plans to incorporate it more in future titles earlier during development. With R2 Insomniac started conducting usability tests late in production (post-Alpha).

The last presentation was given by Olli Sinermä who has worked both as a game designer and game reviewer. He wanted to focus on ways to teach a player to play a game; to understand game mechanics and controls. He was complaining that too often tutorials are hard to understand, too complex, boring or just useless. He showed some good and bad examples of tutorials, playable intros, electronic manual or learn-as-you-go alternatives. Lessons learned: keep it fun and a seamless part of the game experience.

At the end of the day Carolina Islas, Harri Lehmuskallio and Jari Takatalo gave short talks highlighting interesting interaction design issues. Carolina is looking for collaboration in the area of mobile augmented reality gaming. Harri Lehmuskallio from Idean presented their spinn-game prototype for iPhone and Jari Takatalo from the University of Helsinki is doing research on user experience in games.

The after party aka IGDA Gathering was held at Cuba cafe. Little over 100 developers made it through the rain to the colorful and warm atmosphere of Cuba. The talked dwelled around the presentations and especially Ryan, our guest from Insomniac, had a busy night chatting with talkative Finns. :) Cuba cafe closed its doors at midnights. After that the party continued at Erottaja, Rymy Eetu and Manala.

Thanks you all for the great night and see you at the IGDA little X-mas parties in December!

Coordinator Responsibilities for 2008-2009 Season

Our 'About Us' -page has been updated to reflect our current organization and responsibilities, including an organization chart of how we have structured our coordinator team for this season. Basically we've formalized the split of responsibilites a little more than previously. For our most important areas of events and the website, we've also tried to form partnerships where two coordinators always work closely together, able to cover for the other one if they get sick or something.

IGDA Finland Organization Chart for 2008-2009 Season

Sonja and Vesku take care of all events, where Sonja takes care of the more over arching stuff and Vesku handles the concrete details. Vesku also coordinates the efforts of our sizable volunteer pool.

Miikka and Teemu handle the website. Miikka acts as the Editor-in-Chief and is responsible for all the content, Teemu concentrates more on the backend technical stuff but is also responsible for the visual looks. Juho is our new webmaster and Teemu's right hand man. He is also the hand and eye behind our current logo. Teemu and Juho are helped by the volunteeers of the web team and Miikka has been putting together a group of volunteer to act as the content team.

Whereas Sonja, Vesku, Miikka and Teemu concentrate on the ongoing activities of our chapter, Mats takes care of our 'one-of' projects. These are initiatives that actually have a 'finish date'. Right now he is concentrating on getting the chapter team new chapter t-shirts and updating our out-of-date banner.

As the lead coordinator, I try to help out where I can. :)

- Jay Lead Coordinator

November Gathering: Tuesday 11th

Would you like to know what Insomniac has learned from Ratchet & Clank or Resistance: Fall of Man on game usability and interaction design? How to test mobile and online game community MoiPal? What are the best usability and interaction design practices at Sulake?

Welcome to IGDA Finland Presentation session organized in association with SIGCHI, Remedy Games and Sulake! This time the theme is game interaction design and usability.

We have a mind blowing lineup of speakers:

Ryan Schneider (Insomniac) Ryan works as Community Director at Insomniac. Insomniac is famous for Ratchet & Clank series and Resistance: Fall of Man which was one of the PS3 launch titles.

Joakim Achren (IronStarHelsinki) Joakim is the CEO of IronStarHelsinki. Ironstar Helsinki is the first company in the world to have successfully launched a cross-platform game that allows branded virtual goods in both online and mobile environments.

Inka Vikman (Sulake) Inka works as Concept Designer at Sulake. Sulake is an online entertainment company focused on virtual worlds and social networking. They run popular online community service Habbo in 32 countries.

Olli Sinermä (Heavy Metal Helsinki / Pelit magazine) Olli works as lead designer and game analyst. He will talk about usability from game reviewer's viewpoint.

After the presentations we will have open microphone session where YOU can give quick presentations (max 5 minutes) on your usability challenges or solutions! If you would like to have you 15 seconds of fame: let us know by 6th November. E-mail: Sonja.Kangas@igda.fi

NOTE: This time pre-registration to the IGDA Finland Presentations session is mandatory. Please register at: http://igda.fi/?page_id=16 The IGDA gathering aka after party is at Cuba cafe!

* IGDA FINLAND PRESENTATION * Place: Valkoinen sali, Aleksanterinkatu 16-18, follow the IGDA signs Date: Tuesday 11th November Starts: 16.00 Ends: 19.00 — the chat will continue at Cuba cafe!

* IGDA FINLAND AUGUST GATHERING & AFTER PARTY * Place: Cuba Cafe, Erottajankatu 4, 00120 Helsinki (map: http://igda.fi/?page_id=5) Time: Tuesday 11th November, doors open at 19.00

2007-2008 Season Report, part 1: the Main Accomplishments

Welcome to our newest season report! Like last season, this report will be published in 3 parts throughout the fall. We've been so busy providing you guys with another brilliant season, that it has taken us this long to get to writing this. Our apologies for the delay & I hope you find this interesting. As always, comments & feedback are welcome! Even though the last season wasn't as groundbreakingly successful as our phenomenal '06-'07 season, 2007-2008 season (August 2007 - June 2008) was still a very good year all-around.

This article is divided into three parts, this first one concentrating on the main accomplishments of the season (as judged by the coordinator team). The second being more pleasing for the propellerhead section of our members including an analysis of growth numbers and other "stats stuff". The third part is a short overview look at all the Gatherings that took place during the Season 2007-2008.

These are the main accomplishments of the season:

1) IGDA Finland Growth IGDA Finland has seen some growth in all areas and almost broke the 1,000 names mark on our invitation mailing list, with a growth of about 35% last season. So when we sometimes experience issues with delivering the invitation to all of those inboxes, it's a result of our web team upgrading our mailing system to deal with the increased volumes. We'll talk more about the stats in the second part of the report.

2) Increased Coordinator Team IGDA coordinator team was strengthened with Mats Diktonius from Nokia, who served as the Volunteer Lead for the season and Sonja Kangas who came on board to give wings to our long-time dream of organizing regular presentation events to complement our highly successful gatherings. This brought our coordinator team numbers from 3 to 5, a significant increase of resources.

3) New Studio Affiliate We also received a new affiliate, Chat Republic. It's always a big thing for us to get new members who want to show their support for the work we're doing. That tells us that we're on the right track.

4) IGDA Finland Presentation Series This initiative had been on the table for ages, but gatherings and all the other things we were already doing kept our small coordinator team overworked as it was and the project never materialized. As Sonja joined the coordinator team, we had a coordinator whose sole focus for the season was to get the presentation series started. So give a big hand to Sonja!

Let's quickly look at all the presentation events of the season:

Sep 11, 2007 - The first ever IGDA Finland presentation was focused on money (link)

    Erik Robertson from Nordic Game Program gave hints on how to get funds from the Nordic Game Program
    Ilari Kuittinen from Housemarque spoke about their experiences and future visions of downloadable console titles
    Timo Vuorensola from Iron Sky -crew shared the crew's vision for an Iron Sky game and set out to find possibilities for cooperation

Jan 8, 2008 - The second presentation focused on development tools (link)

    Kai Auvinen and Lassi Leppinen from Digital Chocolate (Sumea) and Sami Vanhatalo from Remedy spoke about Tools in mobile and console game development

Apr 8, 2008 - Last presentation event of the season was about education and research (link)

    Night was kicked off by Koopee Hiltunen (Neogames) who gave a briefing of a survey on game education (Pelialan koulutusselvitys)
    Veikko Miettinen (Pelitalo Outokumpu), Frans Mäyrä (University of Tampere), Petri Lankoski (University of Arts and Design Helsinki), Veli-Pekka Piirainen (Kajaani AMKK) and Juha Vanhanen (Adulta) spoke about ways to utilize the findings of game research and student projects as well as to improve the collaboration between industry and education

5) Website Upgrades Our website saw several improvements during last season. We got a new visual look and new features like the Attendance History on the top of the page. The Newsletter system was upgraded as well.

6) New Logo Along with the visual looks of the website, we designed a new logo for the chapter, to replace our original logo created back in 2005. The logo is based on the IGDA logo, but adds more Finnish touch by including the map of our country. The idea is to communicate our affiliation with IGDA and it's values and our pride of being part of the Finnish game industry. Different color versions include the one with the original IGDA colors and a white & blue version (that are the colors of the Finnish national flag). These color choices further emphasize what the logo is meant to communicate.

7) Public Mission Statement We've come to realize that our mission has always been clear to our coordinator team, but has not been communicated clearly to our potential members. To change this, IGDA Finland made for the first time, it's mission statement public and it was posted in the about us -section of our website.

8 ) SCORE, a New Student Club Score is the first Finnish IGDA Student Club and is also known as TAMK University of Applied Sciences Game Development Club. Several club members are also active IGDA Finland volunteers or coordinators, including our webmaster. Check out their website at http://score.igda.fi/ to find out more on their current game project 'Frayed' and about the club itself!

9) More International Attention An article about IGDA Finland was written in Helio Magazine's Spring 2007 Edition. Read more about the article here: (link).

The MVP Award given to IGDA Finland at GDC 2007 already during the previous season was mentioned in IGDA.org’s 2007 Annual Report that came out during the '07-'08 season. Read more about the MVP award here: (link)

That’s it for the main accomplishments, stay tuned for part 2 of the season report…

The second part of this article can be found here and the third part here.

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This article is the work of 2 of our newest IGDA volunteers, Lari Unkari and Joona Pulliainen, both students of PelKo3 at Adulta. So if you find this article unsatisfactory, you know where to point your finger at ;)

More seriously this is their first assignment as volunteers, in the future you will hopefully see these two gents writings a lot more, as they are the nucleus of our new content team, whose main focus is to provide our website with regular content updates. Welcome to the team Joona & Lari! - Jay, Lead Coordinator

This task seemed a bit challenging for us as newcomers, but thanks to the help of Jay and Miikka, we think we've pulled it through. - Joona

I certainly feel that they didn't expect us to write a full-blown article, or then Miikka is more devious than I had anticipated. Anyhow, reading up on the past events was interesting. So many things and so many events that I would've wanted to be in have taken place during the last season.

- Lari