January Gathering - 23rd January 2007

Finnish Game Developers! Holidays are over and Finnish winter has been exceptionally depressing this year - unless one likes rain that is. But first IGDA Gathering of the year is here to bring you some joy. After an exceptional fall term, it is time to start the Spring half of our 2006-2007 season. No big programming this month, just good company, good conversations and cool beer.

IGDA FINLAND JANUARY GATHERING Place: System Rock, Keskuskatu 4, 00100 Helsinki (map) Time: Tuesday 23rd January, doors open at 19.00

Don't forget to bring your handheld consoles!

Come one, come all! Jyri - IGDA Finland Chapter Coordinator

Fall 2006 - Tremendous Growth for IGDA Finland

With Average Attendance of 146, Final Figures for Fall of 2006 Show Tremendous Growth for IGDA Finland It has been a great fall and our 2006-2007 season is off to a great start. In the last 5 months, we have organized 5 gatherings, the last two of them with sponsoring. In December we had our most labour intensive program to organize in IGDA Finland history, in cooperation with AMD, AMO / Nintendo Suomi and Samsung. Looking at the numbers, I can only be happy with the results of our group of volunteers.

When compared to last year figures during the same period, we have achieved some considerable growth in attendance. In the Fall 2005, our average attendance was 98.75 attendees/gathering. This fall it has been 146.4 attendees/gathering. That's a growth of almost 50%! Even if we exclude the attendance numbers from sponsored gatherings, we have still achieved 45% growth in average attendance.

We have also managed to grow the number of actual IGDA memberships. In July 2006, IGDA Finland had 162 members. By the end of the year, we now have 180 members! That's huge! That means Finland is #5 country in IGDA memberships, behind such game industry heavy weights such as US, Canada, UK and Japan.

This fall also saw the re-launch of igda.fi, with all it's improvements. The website is not only better looking, but we have managed to update it more regularly and provide more interesting content for it. Since the release of the new website we have seen a rapid growth month to month: from 213 unique visitors per month in August to whopping 1022 in December. Truly remarkable progress, which really validates that the website re-launch has been a huge success!

And last but not least, we have grown the size of the invitation mailing list as well. In July 2006, we had 541 people on the list, now we have 587.

Here are all of these afore-mentioned stats in pure numbers:

Average Attendance - Fall 2005: 98.75 - Fall 2006: 146.40 - growth: 48.25% Average Attendance w/o sponsored gatherings - Fall 2005: 72.00 - Fall 2006: 104.33 - growth: 44.90% Memberships - Summer 2006: 162 - End of year 2006: 180 - growth: 11.11% Size of invitation mailing list: - Summer 2006: 541 - End of year 2006: 587 - growth: 8.5%

- Jyri Ranki, Lead Coordinator

Jackpot for Finnish Developers in IGN Best of 2006 Awards!

This year Finnish developers have really hit a homerun on IGN Best of 2006 Awards. Finnish developed games gathered an impressive 9 wins across all categories on all platforms. In addition, Finnish developed games managed to gather another 8 mentions as Runner-Ups for a total of 17 nominations! Digital Chocolate also won the Best Developer in Wireless - in no small part thanks to Sumea, I'm sure. With the overall category winners still to be announced, I have a feeling there might still be more to come at least on the Wireless platform (Wireless Game of the Year?) ...

Congratulations to all winners: Sumea, Bugbear, Rovio & Universomo!

Here are the stats: (unofficial compilation - my apologies for any possible mistakes!)

* By Game (Nominations : category wins / Runner-Up positions) *

5 : 2 / 3 - Tornado Mania (Sumea) 4 : 2 / 2 - Flatout 2 (Bugbear) 2 : 2 / 0 - Nightclub Empire (Sumea) 2 : 1 / 1 - Mafia Wars Yakuza (Sumea) 1 : 1 / 0 - Mini Golf Magic (Sumea) 1 : 1 / 0 - Rollercoaster Rush (Sumea/Universomo) 1 : 0 / 1 - Beach Ping Pong (Sumea) 1 : 0 / 1 - Darkest Fear (Rovio) 17 : 9 / 8 - TOTAL

* By Company (Nominations : category wins / Runner-Up positions) *

12 : 7 / 5 - Sumea ( + Developer of the Year) 4 : 2 / 2 - Bugbear 1 : 1 / 0 - Universomo 1 : 0 / 1 - Rovio 18 : 10 / 8 - TOTAL (*1)

*1: Rollercoaster Rush has been awarded to both Sumea & Universomo in this one, that's why numbers are bigger when calculated per company. *2: 1 more Digital Chocolate game made it to Runner-Up, but it was not developed in Finland, so I didn't count that in.

- Jyri Ranki, Lead Coordinator

December Gathering - After Action Report

The final IGDA Finland Gathering ended the year with a bang! We once again managed to pull out a sponsored gathering, thanks to Nintendo importer Amo Oy with two playable Nintendo Wii consoles displayed via Samsung 40" LCD's guaranteed that nobody would have a boring night. We had a 209 visitors this time! Thats almost equal to the amount we had last time! Also a thing worth mentioning is that the line spanned out in the streets!

For photos CLICK HERE

The mood was playful and we had 3 separate competitions with the Wii consoles. Shooting, Tennis and finally Boxing. Games featured in Wii Sports and Wii Play. People also got a chance to freely play around with the consoles. Winners from the Wii competitions got some hefty rewards ranging from GameCube games to the latest ATI graphics adapters!

As a nice curiosity there was a DS download station present, where people with DS consoles could download extra content to their games and also try out demos. Thus it seemed this had attracted lots of people with Nintendo DS consoles.

People seemed to stay long into the little hours because of the provided extra entertainment and this time the weather was a bit more pleasant to leave into.

Merry XMAS everyone! Thanks for our sponsors once again for enabling this great event, Amo Oy (Nintendo), ATI and Samsung!

-Miikka Luotio

G&S lecture Wed 13.12. Beth Kolko: "Playing Off the Beaten Path"

Please notice that we have the next Games and Storytelling lectureexceptionally on Wednesday, December 13th at 5:15-7 pm.

Professor Beth Kolko's lecture is titled 'Playing Off the Beaten Path'.

Venue: Tampere: University of Tampere, lecture hall 1096, PinniB, Kanslerinrinne 1. Videoconference venue in University of Art and Design Helsinki, Media Centre Lume, Sampo auditorium.

As games and gaming systems become increasingly sophisticated, they also grow increasingly pervasive, both in terms of geography and the terrain of everyday life. In many less developed regions that are resource and infrastructure constrained, games have a remarkable presence. In the public access spaces that dominate Internet and computer access in such regions, children fill Internet cafes playing bootlegged games in foreign languages, teenagers cobble together city-wide LANs to play MMOs, and self-taught programmers try their hand at creating local game content. This talk discusses what gaming looks like in places like Kyrgyzstan, Tajikistan, Cambodia, and elsewhere. Based on several years of fieldwork about general patterns of technology usage in developing regions, this talk focuses on patterns of gaming, the general ecology of information and communication and information technology, and how individuals interested in games leverage scarce local resources to build local gaming communities.

Beth Kolko is an Associate Professor in the Department of Technical Communication at the University of Washington where she leads the Design for Digital Inclusion group and Digital Games Research group.

She has been studying the intersection of technology and communication since 1990, beginning with work on text-based virtual communities and moving to include visual representations of users in online environments and issues related to community fragmentation online. That work was tied to her long-term interests in how identity and diversity impact people?s use of technology.

Her current research explores how design and culture play a role in people?s adoption and adaptation of technologies. She travels with some regularity, studying diverse populations and how they adopt and adapt information and communications technologies (ICTs). In recent years she has conducted field studies in Cambodia, Kazakhstan, Kenya, Kyrgyzstan, Uzbekistan, Tajikistan, Turkmenistan, and Hong Kong, and she has also done short visits to Greece, India, the Philippines, Russia, Singapore, Thailand, Tunisia, Turkey, and throughout Europe. Her games work is situated under the broader umbrella of her Design for Digital Inclusion project, which applies theory-based analyses of culture and technology in order to examine how technology is used in diverse settings. The goal of this project is to demonstrate how technologists, social scientists, and humanities scholars can collaborate to think more broadly about how to create devices, software, and services to better meet the needs of users. She is the co-editor of Race in Cyberspace, editor of Virtual Publics, and the author of numerous journal articles and book chapters.

Free admittance.

Welcome!

More information:

Web pages: http://www.gamesandstorytelling.net/