The cool breeze, the fallen leaves, the early sunsets.. Yes. The autumn is creeping in. But fear not - the fun won´t fade with the sun! We have some great times ahead of us, thanks to our September sponsor, the awe-inspiring Umbra.
Umbra is on a mission to make it possible to display any 3D content in real time on any piece of hardware. Umbra's visibility solution powers up graphics performance in games like Fallout 4, Final Fantasy XV and Deus Ex: Mankind Divided.
Also, our beloved demo-corner is back.
Please let us know you're coming and what you need to showcase your demo, so we can prepare enough room, power and necessary utilities for everyone. Demo corner is free and open for everyone. Collected information will be used for event organization only. NOTE: Provide your own laptops, phones, tablets or other devices your game needs to run. (Mobile devs might want to bring their own chargers.) Sign up: here.
September Seminar: Game Localization - Your Road to World Domination
Anni Laine is a localization expert with a solid background in languages, technical solutions and games. She works as an independent localization consultant at LocAlly with the mission to integrate localization into game development practices to produce great quality in all languages as smoothly as possible.
Avoiding localization pitfalls with proactive localization practices
Localization can be tricky, but going into it well prepared helps avoid issues that may be time-consuming to fix after the fact. In her talk Anni will share insights on how to plan and prepare for localization to get it right the first time. Learn about requirements and attributes of different languages, how not to let fonts let you down, why context information is vital to the translators, as well as how and why good localization increases your revenue.
Raisa Kullberg is a co-founder, COO and localization expert at Full XP, a hub of game industry experts providing a full range of services for game companies. Previously, she worked at Rovio where she had a crucial role in setting up the localization framework and she's been involved in localizing nearly all Rovio developed and published titles. She joined Rovio from Sony Europe, where she worked on franchises like LittleBigPlanet, Uncharted and Resistance.
Translation + Testing = Localization
An often overlooked, but crucial part of localization process is localization testing or LQA. This talk focuses on the importance of testing, best practices and showcases few of the most common bugs and how to avoid or fix them.
Alberto Vaccari is CTO of WordNerd, a tech startup focusing on game localization. He is a software architect and a Unity expert, and is passionate about VR and AI applied to language technology.
Game Localization Technology 101
Game companies value localization differently and therefore implement different workflows. But their know-how is rarely shared with the community.
In this short and sweet talk, Alberto will explain game localization technology and share with the audience the latest trends and approaches used by gaming studios when it comes to setting it up, simplifying workflow and providing context to translators.
The seminar will run from 17:30 to 18:30.
Come join us for an evening of merry-making and let´s start the autumn with a bash!
IGDA Finland Seminars + September Gathering with Umbra
Time: 13.09.2016 at 17:30 (Doors at 17.00)
Place: Maxine, Urho Kekkosen katu 1 A, 6th floor, 00100 Helsinki
Please note that you need to be at least 18 years old to attend. The cloakroom service is offered free of charge.