IGDA Finland May Gathering
/The winter's last cold breath was still to be felt lingering in the air as last May's Gathering took place at Cuba Café as usual, with a delightful 157 visitors present! We've seem to have attracted a nice number of new people to the event this time around, taking into account that a whopping 37 visitors were there for the very first time. Who knows, perhaps the wild rumours about free drink coupons sponsored by Digital Chocolate might have had something to do with that. [singlepic=455,320,240,,center]
Apart from the usual mingling and such, we had the good guys from Digital Chocolate present and they showed us a few of their brand new games, including Tower Bloxx Deluxe for the XBox Live Arcade and California Gold Rush for the iPhone. The 4 player Tower Bloxx setup seemed to be in a specially heavy use all night long, with hardly a moment without anyone eagerly on the controls.
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You can find the rest of the photos in the gallery by clicking here or via Flickr. And don't forget that the next Gathering is taking place at Cuba Café on the 9th of June, from 7:00 pm to 11:00 pm. Be there or be square!
NOTE: The June Gathering starts at 7:00 PM, instead of the 6:00 PM stated in this post earlier.

Once again people behind the Finnish game industry gathered to listen to IGDA Finland's Presentations, this time taking place at Diana-auditorio, Helsinki. Followed by the monthly Gathering event at Cuba Cafe, the presentation was held on March 10th and it was organized in association with
Paavo Perttula presented their business plans for a social-interaction-oriented MMO game targeted for young audiences. Having offices in Helsinki and Santa Monica in California, Tweehouse secures their revenue sources by offering design and implementation services and live services alongside their own game development. They are developing their own multiplayer platform called
Next up was Petri Purho from Kloonigames and the Post Mortem of
The third presentation was given by Jani Kahrama from Secret Exit on indie game development and their experiences with it. Secret Exit started off with two people but hired two more when they received funding. They told us that the amoung of competition in indie development is huge and the marketing opportunities are lacking. Good timing is essential and to push the sales the developers should aim to remove all obstacles at the same time as opposed to one after another. Jani explained that their game