April Gathering - Midspring Meeting
/The cold winter had passed but left the midspring weather a bit chilly. However, the people in game industry showed what they're made of and joined the Monthly Gathering on April 7th. It was a good evening for IGDA as Cuba Café saw a total of 97 visitors out of which 7 were new.
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One of the main topics of discussion was of course the Game Developers Conference 2009 and the good vibes it left on people. There were other major topics in addition, including the prospering of Finnish titles in App Store and our new industry partner, Walkthru, a Finnish company concentrating on translating games from English to Finnish.
People also talked about the Special Interest Group, Women in Games or "WIG SIG" which got a new advisory board. Sonja Kangas is now a board member in WIG SIG as well as Nordic Game Program and IGDA Finland. You can find more details from Sonja's article about WIG SIG.
The game development club Score is exclusively representing Finland in Microsoft Imagine Cup semi-finals with two titles: Villa Penguila and Unity. Both games can be downloaded from Nordic Game Portal.
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You can check out the rest of the snaps at the gallery or alternatively at Flickr.
Don't forget to add the next Gathering Event on your calendars! It'll be held on May 5th, same place, same time. See you there!

Once again people behind the Finnish game industry gathered to listen to IGDA Finland's Presentations, this time taking place at Diana-auditorio, Helsinki. Followed by the monthly Gathering event at Cuba Cafe, the presentation was held on March 10th and it was organized in association with
Paavo Perttula presented their business plans for a social-interaction-oriented MMO game targeted for young audiences. Having offices in Helsinki and Santa Monica in California, Tweehouse secures their revenue sources by offering design and implementation services and live services alongside their own game development. They are developing their own multiplayer platform called
Next up was Petri Purho from Kloonigames and the Post Mortem of
The third presentation was given by Jani Kahrama from Secret Exit on indie game development and their experiences with it. Secret Exit started off with two people but hired two more when they received funding. They told us that the amoung of competition in indie development is huge and the marketing opportunities are lacking. Good timing is essential and to push the sales the developers should aim to remove all obstacles at the same time as opposed to one after another. Jani explained that their game