June Gathering: Playful interaction is the next trend in games!

Finnish casual game start-up Everyplay wanted to give a kick start to summer vacations on 10th of June when the last IGDA Gathering was held before the summer break.

IGDA June Gathering sponsored by Everyplay drew room full of developers to join the party. You could clearly notice the closeness of summer vacation because the chat went around summer plans more than work related stuff and industry news.

Jussi Laakkonen the CEO of Everyplay gave a short presentation of the company. For many Jussi was previously known as the Business Development Director of Bugbear. This time he talked convincingly about casual games and how the current games are just the tip of the iceberg. Everyplay believed tha games are for all and playful interaction is getting common outside game industry as well.

Everyplay is developing a platform which enables the creation of novel types of social games / web services. At the moment Everyplay is a team of five but they are looking for new talent to join the company. If you have what it takes and are willing to take the challenge, get in touch with Everyplay.

We will see you all again at the end of August with exciting news from the local game industry! IGDA team want to thank you all for a great season. Have a relaxing vacation and have fun!

Interview with Samuli Pöyhtäri from Farmind

The highest density of game developers is in the southern Finland but also Oulu -- the mecca of death metal -- has vibrant game developers’ scene. Oulu has a few game studios, games related education and they also has development program titled ELVI in 2005-2007 to boost up new game companies in Oulu area. This time we will get to know a little bit more of a company named Farmind from Oulu. IGDA chatted with producer Samuli Pöyhtäri.

Samuli Pöyhtäri: - Background in programming and demo scene - Has worked as a software designer in various software companies - Started his game career at Digital Chocolate in Helsinki - Moved back to Oulu and founded Farmind - Working as a producer and running all Farming productions at the moment

Farmind was founded at the end of 2005. They started working full throttle at the beginning of 2006 with 10 people under the same roof. Currently they have 18 people and they are recruiting more to ramp up to about 20 to 22 people later this year.

According to Samuli: “Since day one, Farmind has been going strong on the handhelds with great success. We did the first Finnish PSP and DS games and since founding Farmind, we’ve worked on four different handheld games. We want to keep it that way, but in addition to handheld consoles, we’re moving on to Wii as well.”

In terms of genres, they are not tied with any particular genre. They have done anything and everything from poker and casual driving games to a puzzle game and an adventure title. That is their secret of keeping it fresh. But also, as a studio we’re in a point where we feel comfortable on taking a step further and so we’re going to move on to Wii as well.

Why did you come up with an idea of putting up the company at the first place?

At the time of thinking about founding Farmind, there were no game companies in our hometown Oulu. We didn’t want to move to Helsinki to make games so the only option to follow our passion was to set up our own company. We also knew that there were a lot of people like us in Oulu, stuck in jobs other than games, but still had the desire and passion for making games. That’s where it all started.

What is your favorite Farmind game at the moment and why?

Wacky Races: Crash & Dash, the NDS version we did. I mean, you’re as good as your last game and I think we did such a great job with that game. However, I still like the previous games we did (WSOP and Puzzle Scape) and I’m really proud of them as well.

Game developers often live from a project to project. What are your main sources for funding?

At the moment, all our income comes from development advances, from the publishers. At the very beginning we as the founders of the company put a lot of money to the company by ourselves. At some point, we applied for funding from Tekes (Finnish Funding Agency for Technology and Innovation) which helped us to survive and we’re most grateful for that. There are also some loans from Finnvera (Financing services for internationalization) and the bank.

What are the biggest challenges for a young game studio in your opinion?

For us, I think, it was the first publishing deal. We went after it for a quite long time and actually with two different publishe gatherings are always in Helsinki, we attend the gatherings rarely. For us, the most useful resource is the forums that keep us up to date on the local as well as the international level.

Funding is also a very hard issue. We paid the beginning ourselves and we paid it from our backs because without a publishing deal, your income is zero and costs just keep running. You have to trust yourself and your partners and truly believe in what you’re doing to make that kind of commitments in terms of time and money. And most of all, you got to work really, really hard. I mean, it’s not like we set up the studio and out of nothing, or with luck, closed a publishing deal after another, we worked our asses to achieve that.

You are based in Oulu - How much location matters in good or bad?

I think in terms of the games industry as a whole, it doesn’t matter that much that we’re based in Oulu. When looking at the gamedevmap, we’re the most northern game studio in the world! Being a game development company means that you’re born global. Especially in Finland, we do not have domestic markets, so we have to go out to the world on the very first day.

Oulu is a university city so we have a reasonable talent pool to recruit from. But obviously, the level of experience is not quite the same as it is in someplace else. We’ve recruited some of the most talented people in Oulu, but with the current positions we have open, we’re also looking candidates from abroad. Being experienced is really important for us in order grow as a team and a studio.

One good thing about Oulu, compared to for e.g. Helsinki or other European cities, is that the costs are a bit less here. That given, Oulu can offer better quality of life (relatively, your money goes further here).

Networking is the keyword at the moment. Game developers are relatively well networked, partly thanks to IGDA. Have you find IGDA useful for you?

As the IGDA gatherings are always in Helsinki, we attend the gatherings rarely. For us, the most useful resource is the forums that keep us up to date on the local as well as the international level.

You have also attended game industry events such as GDC. How do you find that event from business perspective?

From business perspective, I think GDC is not the best. You run around from building to another and try to navigate through the chaos of having gazillion people doing the same thing. Business-wise, we prefer the smaller and more focused events. One of the best ones is the Game Connection in Lyon every December which is specifically aimed for developers and publishers to meet. Also the Nordic Game has a good atmosphere.

What is your biggest dream as a game developer?

Money, fame and girls of course! All kidding aside, we want to build our studio to be a well established and professional company that makes quality games and that people enjoy and can be proud working here. We’ve accomplished something good already and we want to keep growing, learning and be better in every field we work in.

That was interesting, thanks a lot Samuli and best of luck with Farmind! I hope you have time for a relaxing summer vacation as well!

Interview by: Sonja Kangas

Webteam update

Greetings from the freshly updated IGDA Finland webteam! Miikka Luotio has now become the editor-in-chief, and simultaneously our former webmaster Teemu Haila is promoted to Miikka's place as a web coordinator. We are therefore pleased to announce that we have gained a new webmaster in our posse: Juho Hartikainen!

Juho is a Finnish dude living in Tampere and finishing up his second year of interaction design studies, which consist of designing varying fields of interactive media such as the web, games and interfaces. He has provided some background support for IGDA Finland in the past (logo design, website graphics, meeting doorshifts), and is now carrying out his school traineeship. Alongside his webmaster supervisor Teemu Haila, Juho is one of the co-founders of Score, the Finnish student game development club. Aside from his studies and projects, Juho either consumes movies, games, music, books and other forms of art, or goes creative by photographing, writing, playing piano, making music, drawing, coding or dancing. And yes, you guessed it - he would love to be a game designer some day.

June gathering - Tuesday 10th

Hello people! As the summer holiday season approaches fast and the temperature is on the rise, we offer you the last IGDA Finland Gathering before the holiday breaks!

Escape the hot summer sun at System Rock. Welcome drinks and conversation topics by Everyplay!

*IGDA FINLAND JUNE GATHERING* Place: System Rock, Keskuskatu 4, 00100 Helsinki (map: http://igda.fi/?page_id=5) Time: Tuesday 10th June, doors open at 19.00

So come and party with us!

Nordic Game Conference: Finland scored well!

Nordic Game conference was held on 14.-15. May in Malmö, Sweden. This was the fifth anniversary with a renewed focus on professional content and an emphasis on the Nordic region’s role as a global innovator, and forth Nordic Game conference for me. All in all IGDA Finland chapter had a strong presence at the conference with two advisory board members: Aki and Lasse, Sonja (coordinator), Teemu (webmaster) as well as our top class volunteers Vesa-Matti and Jenni. The conference has grown strongly from year to year from a small event with only a few hundred participants (it was called Nordic Game Potential back then) to this year's full scale conference together with large career expo, attracting over 1200 attendees. Fifth anniversary was momentous for Finnish game scene because there was record number of visitors from Finland including high number of students. On top of that Finnish developers really scored well at the latest round of Nordic Game Development Program. There were 75 development support applications out of which 19 were from Finland. At the end four out of eight funded projects were Finnish! Congratulations to Frozenbyte (Splot), Housemarque (Rope), Everyplay (Groove) and Kloonigames (Crayon Physics Deluxe)! The next funding round will be in fall 2008, be prepared!

Other possibility to shine in front of a big audience would be to put out an outstanding game during this year and get nominated for the Nordic Game Awards! Last Wednesday the Nordic Game awards were handed out for the second time. Best Nordic game of the year was World in Conflict by Massive Entertainment. Massive defeated Housemarque's Super Stardust HD just slightly, where as Massive got the fortune and the fame, Housemarque got a special mention :).

Nordic Game conference provided quality keynotes focusing on developing software and hardware in parallel for the Rock Band game (congrats to Olli-Matti Rautiainen from Outokumpu Pelitalo who was the lucky winner of a Rock Band set!). The other keynote focused on Lego Star Wars and Indiana Jones titles and dealt with challenges when working with license owners such as Lego and Lucas Arts. Lego Star Wars series has achieved sales of 18 million units to date. Besides big development processes also casual games were well in the view. Panel discussions focused around Freerice type of serious games, poking at the Facebook, Wikipedia as MMO etc. One thing evident though is that non-gamers are here to stay and Nintendo Wii is just the start.