Best New Nordic Talent Award still open!

Best New Nordic Talent Award celebrates the promising innovation and creativity of the Nordic development community. The award goes to a Nordic game project that has fulfilled the following criteria:

  • The project is created by a team where at least 80% are Nordic
  • The project is the first game created by the team
  • The project is near-release or have been released within the past 12 months (from March 2008 and onwards).


To be considered for short-listing, the project must be sent in seven (7) copies on DVD, with a written design manual, a short motivation describing the team, plus contact information attached.

To be short-listed for this award you have to send your game project to the Nordic Game Program (address below) before 10 March 2009.

The projects for the short-list will be decided by Nordic Game Program. The listed games will be evaluated by the Nordic Game Award jury.

The winners will receive the award during the Nordic Game Awards 2009, to be held on 19 May during the Nordic Game 2009 conference.

Projects for consideration should be sent to:

Nordic Game Program
Minc, Anckargripsgatan 3
SE - 211 19 Malmö, Sweden
Att: NGA Talent Award

Deadline is 10 March!

About Nordic Game Awards:
The Nordic Game Awards 2009 is organised by Nordic Game Program in cooperation with the following game producers’ associations in the region: Danish Producers' Association, Finnish Neogames, Norwegian Producers' Association and Spelplan-Association of Swedish Game Developers.

The award show will take place during the Nordic Game 2009 conference, 19-20 May in Malmö, Sweden. More info about NGA 09 and the conference will be available soon at www.nordicgame.com.

Mobile Dev Camp

Mobile Dev Camp Sat 21.02.2009, 10:00-18:00 at Vanha Ylioppilastalo

Mobile Dev Camp is an event for people interested in mobile design and development. There will be talks and activities centered around Android, iPhone and Symbian. And it's all free.

Mobile Dev Camp isn't going to be your regular pay-1000-euros-and-sit-quietly-event but rather a more free form gathering of like-minded people. We will have some great presentations from people like Teemu Kurppa (Jaiku -> Google -> Huikea.com) but if listening to talks isn't your thing we will also have a BarCamp and a hackathon. You can discuss mobile interaction design, show off your latest stuff, take part of workshops or just sit down with your friends and code something great. It's up to you. We just try to provide a great space and atmosphere for you to learn and share.

So, check out our site at mobiledevcamp.fi and please sign up for the facebook "Mobile Dev Camp" event so we get an idea of just how many of you are going to show up. Hope to see you at Vanha. Bring your laptop.

Weekly IGDA Finland Floorball

Hello, dear IGDA Finland members and visitors!

This week we have something really special in store for you in the form of "Weekly IGDA Finland Floorball" or "IGDA sähly"! Mr. Goodliving has been kind enough to sponsor this weekly dose of action for any IGDA Finland visitors to join. Here's how:

Pick up your playing gear (inc. your own stick and shoes that won't leave marks on the floor) and head down to Kellosaarenkatu 3, Ruoholahti every Thursday, where the action will be on from 08:00 to 09:00. Google Maps knows this place very well. Just ask for IGDA in the info and they will point you to the right direction. (note: no IGDA membership card required)

So re-schedule your crunching and join the fun with fellow developers!

********************************** Kellosaarenkatu 3 Ruoholahti -- Every thu from 8:00 to 9:00 am **********************************

Global Game Developers Jammed for 48 hours

Nearly 160 game developers jammed 48 hours during the last weekend in Copenhagen at the Nordic Game Jam. The first Game Jam was arranged at IT University in Copenhagen in 2006. This year IGDAs Education Special Interest Group got inspired by the event and machinated Global Game Jam network. Over 50 locations accepted the challenge. This year’s theme was “As Long as we have each other we never run out of problems”. Additionally each location had additional constraints. The constraint for Nordic Game Jam was that the games should be language independent. Copenhagen had the biggest Game Jam with nearly 160 participants. People competed in two categories: Bring from Home and Global Game Jam. At the Bring from Home it was ok to bring a game that was 99% finished as long as they work develop, improve or polish the game during the weekend. The theme for the Bring from Home track was humor. Participants of the Global Game Jam track could just show up with or without a team. The event would start with a brainstorm and group creation session.

The biggest winner of Nordic Game Jam was Make my Head Grow (Denmark). It won best audio, best visuals, innovative controls, audience award at the jury’s award. At the Global Game Jam track In One Piece puzzle game won the audience award and Sheeped Away got the jury’s award. Petri Purho (Kloonigames) won the most innovative game title with his 4min33sec which was a tribute to John Cage’s avant garde piece 4´33” from the 1950s. 0 - - 0 had the best audio at the Global Game Jam track and Chopper + tank = bees won for the best visuals.

Make My Head Grow

Score's 2008 Wrap Up

2008 was a special year for Score, the Finnish game development club heavily associated with IGDA Finland. We decided to provide you with a wrap up of all our coolest activities that took place last year, just to get the feeling that a lot is happening!

score-logo

Supernova Game Development Lab

Just in the beginning of 2008 Score hit a major milestone and got it's very own game lab inside TAMK School of Art and Media, called Supernova. Our undisclosed budget got us top of the line audio equipment, large screen, four well specsed workstations with all of the important licenses. This really allowed us to have a place to gather in daily and share the newest updates while working out the next grand scheme.

Microsoft Student Partner Programme

Our (ex-)president Teemu Haila got chosen to participate in Microsofts Student Partner Programme and since then Microsoft has been positively active towards our club and it's goals, especially by providing training material for XNA and various other opportunities disclosed later on.

Nordic Game

Neogames and TAMK sponsored our key members for a trip to Nordic Game 2008 in Malmo! You can read our post-mortem from the trip, but in short we got some really valuable contacts and got to see the actual state of Nordic game developer community. The trip was a real source of inspiration and next year we wont be just visitors any more!

Game: Steamsky

A result from our game development course, Steamsky was one of the first “real” playable games from Score. It was an experimental title with XNA in the spirit of Star Control and, sad to say, we had more trouble with production management than actual coding or design skill. Still, it was a two month project and a milestone of it’s own.

Game: Epic Flail

Epic Flail was also made as a part of the previously mentioned course. The reason for making this impish little flash-game was to teach its coder some Actionscript 3 in which he didn't have any previous experience.

At the time, most of the people from Score were somehow psyched about physics engines which lead to Epic Flail having physics in a major part as well. Actually there was only one gameplay feature in EF which utilized the physics engine, only making it more important: a huge stone boulder attached to a rubber line. It was only natural to make the slaughter of infinite amount of zombies using this epic flail as the goal of the game.

As it was paramount to get a grip on AS3 with this project, no existing code could be used. Every technical element of the game (sprites, physics, gameplay logic, memory handling and effects, etc.) were wrapped up into a single library, the first game engine of its creator. Zombie engine - not only slow but a damn ugly one as well!

Game Project: 5D

5D was an experimental project of fast paced prototyping. In short: five games in five weeks with five people, five days a week and five hours a day. This project was inspired by Lasse Seppänen from Remedy/IGDA Finland and not only marked a milestone in communication with the local developer industry but also focused on the important things that our school can’t teach. We tried to document everything, so please go read our reports and watch the games.

Assembly Summer 2008

We got VIP seating thanks to Microsoft and Teemu Haila kept an XNA for beginners seminar. We didn’t have the time to participate in the game development compo but decided to do so at any costs next year. We also got in touch with some nice people and probably will feature our own (or shared) booth!

Trip to Norway

As a result of our visibility in Nordic Game we got an invitation to the University of Hamar! We kept two presentations about the benefits of club activities and how to start one. To our very pleasant surprise we met some of the local companies in their IGDA Hamar meeting and were even invited to party at their own game development lair! Please refer to our post-mortem from the trip for all juicy details.

Game: Pisara

XNA game by Heikki Leppänen about spiders battling it out on a rainy glass window. The official description in finnish: "Peli sijoittuu ikkunalasiin, jonka karmien alalaidoissa on hämähäkin verkot. Ulkona sataa ja lasiin lentelee pisaroiden lisäksi havunneulasia. Kaksi hämähäkkiä kiipeilee ikkunalasilla ja yrittää tehdä reitin toistensa verkkoihin ikkunaan lentelevistä havunneuloista, jolloin pisarat valuvat neulasia pitkin verkkoon. Pelaajat saavat vuorotellen hetken aikaa siirrellä ruudulla olevia neulasia. Pelaaja voittaa kun toisen verkkoon valuu liikaa pisaroita."

XNA game development course

Some of our members, Teemu Haila and Heikki Leppänen, kept a course on designing games with XNA in TAMK. The course was very special in the sense of everyone participating in Imagine Cup and thus getting free XNA training material from Microsoft! We are looking forward to keeping the course again next year, if possible.

XNA @ JKL

Again, Teemu and Heikki went of to keep a two day intensive course on XNA in the University of Jyväskylä, sponsored by Microsoft. We got some very positive feedback and will definitely do something similar in the future again!

Supernova Update

As 2008 was brought to an end, we got some Christmas presents from our school, consisting of (nearly) every top console title release in the last six months and some long awaited new hardware to keep out lab equipment up to date. Thanks, TAMK!

Epilogue:

All in all, we saw a lot of members come and go during the year with great and unique projects. Jenni Järvinen joined in our administration with a long background in IGDA volunteering, Teemu Haila gave room for Juho Hartikainen as the current standing president and both Heikki Leppänen and Antti Salomaa took much more active role in developing Score to the point it is now in.

We are also thrilled to say that all our board members (and several normal ones) are both IGDA members and IGDA Finland volunteers with Teemu being the web coordinator and Juho the webmaster of IGDA Finland.