We're Gonna Have a Post Play Party!

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IGDA Finland and the Finnish Game Jam will be hosting an online Post Play Party to celebrate your jam creations on February 16th. Jammers will have an opportunity to share their jamming experiences and walk the audience through their game using the video demo they'll submit at the end of the jam. FGJ President Teemu Kokkonen will also be on hand to share his experience and talk about future FGJ events. The event will take place on IGDA Finland's Twitch channel and will be rebroadcast on other IGDA Finland and Finnish Game Jam channels.

To show off your jam game at the Post Play Party please sign up using the form below.

Inclusion Actions that Actually Matter in Games Companies: Survey & Discussion

We are excited to have Laura Smith, founder of Pluuro, speak at Leadership Day by IGDA Finland on September 28th.

For her upcoming presentation, Laura wants to know, "What is the most impactful action your company has taken to make YOU more empowered, more included, or more productive there?". To have your thoughts or experiences included in the discussion, please respond to the anonymous survey by Monday, September 21st. The survey takes 4 minutes to complete and can be found here:

https://www.surveymonkey.com/r/InclusionInGames .

In addition to her talk, insight from the survey will be used to help circulate inclusive solutions in the industry and to help companies prioritize actions that have real impact.

Thank you for your support and participation.

Like all things IGDA Finland, Leadership Day is free and open for everyone and made with love by our volunteers. To sign up and learn more visit: https://www.igda.fi/leadership-day-2020

This event wouldn’t be possible without the kind support of our sponsors: RedHill Games, Next Games, Epic Games, and Supercell.

Leadership Day (Sept 28): Better Cultures. Better Teams. Better Games.

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IGDA Finland is pleased to announce Leadership Day, a one-day online conference dedicated to how we build companies, teams and working cultures to make better games. This year’s Leadership Day will take place on September 28th. 

Games companies, their inner workings and cultures are some of the least documented aspects of game development. Yet we and our work are all defined by these choices every single day. Join us in learning and challenging the cutting edge of leadership in games from some of the brightest minds in the industry!

This one day event is designed around a thought provoking speaker track and ample room for networking with industry peers, including an IGDA Mentor Cafe to help you grow your professional network! Hear from industry influencers, like our keynote speaker, Joakim Achren of Elite Game Developers, and join in digital discussions to help better your business. 

Like all things IGDA Finland, Leadership Day is free and open for everyone and made with love by our volunteers. To sign up and learn more visit: https://www.igda.fi/leadership-day-2020

This event wouldn’t be possible without the kind support of our sponsors: RedHill Games, Next Games, Epic Games, and Supercell.

Announcing IGDA Future

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IGDA Future is like the Scouts of Game Development. It’s free, easy to access and aimed to give the participants tools and aid them in becoming independent, confident and skilled adults. We want to create an environment where it is safe to experiment, find friends and learn without fear of failure. It is our mission to encourage youth during times of strife and reward them for participation and volunteering.

Functioning under the same principles as IGDA, our goal is to take down the walls of obscurity surrounding the Game Industry and to offer people 18 and under an on ramp into the world of game development. Together, with the Helsinki Metropolitan Area Libraries (HelMet) and Digitalents Helsinki, we aim to produce events that will not only spread the knowledge of the games industry, but also empower the younger generation to participate and create their own games.

By choosing to organize events in open, public forums, we ensure easy access for participating. Libraries have long been in the forefront of media education in Finland, hence they provide a perfect venue for IGDA Future. Likewise, Digitalents Helsinki has a lot of know-how on working with youth.

IGDA Future is a pilot project that is the first of its kind in the world. The inaugural event will take place on October 25th at the Tikkurila Library at 17:00.


PGC Discount Went Up: -30%

Prices went up but so did our community discount. Get it here: http://www.eventbrite.co.uk/e/pocket-gamer-connects-helsinki-2016-tickets-20978722925?discount=PGCH-IGDA30

Notable additions to the program:

...and we've still got the free busses! It's going to be good.

PGC Helsinki Discount and Free Busses

Here's a gift to the community: 20% discount on tickets and free busses from Jyväskylä, Kotka, Tampere and Turku to the event!

A word from the organisers:

With PGC Helsinki, we're bringing the very best mobile and VR game developers together and we want you to be part of it. Come along to pitch your game to a panel of experienced members of the industry, meet publishers and representatives from the wider gaming media, hear inspirational words from the finest speakers all over the world, then unwind with everyone at the end of the day at one of our infamous Pocket Gamer Parties.

We can offer a 20% discount code on tickets, or if you apply to be part of the Very Big Indie Pitch then you have the chance of getting into the event for free.

For more information on applying for our VBIP, click here - http://www.pocketgamer.biz/news/63543/very-big-indie-pitch-comes-to-pg-connects-helsinki-2016/

We've also just announced a first ever for PGC Helsinki - The VR Indie Pitch where developers can bring along VR only submissions on PC, Console, and Mobile - http://www.pocketgamer.biz/news/63727/vr-indie-pitch-launches-at-pg-connects-helsinki/

Alternatively, you can enjoy an exclusive IGDA discount by clicking here - https://www.eventbrite.co.uk/e/pocket-gamer-connects-helsinki-2016-tickets-20978722925?discount=PGC-IGDA

Details & signup for the free busses: https://www.eventbrite.co.uk/e/pocket-gamer-connects-helsinki-2016-free-bus-seat-to-the-conference-tickets-27022487989

Looking forward to seeing you there!

Ropecon <3 IGDA

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Many professionals in the field of gaming have begun their careers through role-playing games. Ropecon wishes to honor that connection with this year's CrossGames programmer track, which explores the common ground between digital and physical role-playing games.

What game mechanics do they share? How about combining physical and digital games? The panelists and lecturers share their development and storytelling tips. The presenters include familiar names such as Karoliina Korppoo, Tuomas Pirinen, Touko Tahkokallio and Guest of Honour, Ross Watson.

The event is a great opportunity to network, find new ideas and tools from the realm of physical games or to simply enjoy yourself! This year we've focused on making the event even more welcoming to families, so you can bring them as well!

Find out more at ropecon.fi

When: 29th to 31st of July
Where: Messukeskus, Helsinki
How much: 35e / 3 days or 25e/15e / day (discounts available to children and elderly)

Come join us! We <3 IGDA!

En kestä Ropecon ilman IGDA Beers (Can’t handle Ropecon without IGDA Beers)

It is the summer holiday season, but if you're missing those good ol' IGDA evenings, we got one for you!

Let’s meet up for developer beers on Friday! Devs old and new, of role-playing games and digital ones. We have so much to discuss. And so much beer to drink.

We've reserved some seats for you at the Terra Nova bar, which is right next to Messukeskus. You do NOT need a Ropecon ticket to enter, so come in for an evening and chat with us over a beer.

The event starts at 20.00 on Friday 29th. No entrance fee.

We hope to see you there!

White Nights St. Petersburg: 10th Edition

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Less than a month left until the White Nights!

The conference will celebrate its anniversary on June 28-29, 2016 in St. Petersburg, Russia. The White Nights will open its doors for game developers and publishers for all platforms who are interested in development of a solid project and seek ways for successful launch, operation and distribution of games in different regions. Over 1,300 people are expected.

For the 10th time in a row the conference will gather industry leaders from all over the world! The conference program (http://wnconf.com/en#schedule) will feature over 40 sessions across three tracks. Remedy, Paradox Interactive, King, Goodgame Studios, Rovio, NetEase Games, Ubisoft, G5 Ent., Nevosoft, My.com, Big Fish, Creative Mobile, Game Insight, Wargaming, Pixonic, Lazy Bear Games, Unity, Epic Games, Playrix and other leading companies will be attending the conference. In addition, there will be two exclusive closed-sessions run by Facebook and iOS representatives that require pre-registration. For more info visit the website.

The Developer Exhibition will once again be held as a part of the White Nights, where over 70 talented teams will showcase their best games. At the end of the second day of the conference the Indie Game Cup Awards Ceremony will be held in the Red Hall. Applications are accepted for the Developer Exhibition (http://goo.gl/forms/Bjpn4YzCPb5uRW5g2) and for the Indie Game Cup (http://goo.gl/forms/LYfWl1HKvMLOsuvN2) for a few more days only. A list of nominations can be found on the website.

There will be three networking events (http://wnconf.com/en/parties) run as a part of the conference: pre-party to be held on the day preceding the event, the main party on the pirate boat called the Flying Dutchman - at the end of the first day, and the Sparkling Intermission with Champagne by Applovin on the first day of the conference.

Use the promo code IGDA-Finland to receive a special 15% discount when registering here: (http://wnconf.com/en/#registration).

See you soon in St. Petersburg!

IGDA Finland ry Spring Meeting

Greetings all members of IGDA Finland association! You are warmly welcome to join the statutory annual meeting. The meeting is held on Tuesday, 31st of May, 2016, from 5 PM until 7 PM, at Femman hall (Tekniskan Salit, Eerikinkatu 2, 00100 Helsinki).

There will be some snacks and soft drinks to enjoy during the meeting. We ask you to RSVP latest on Thursday, 26th of May by emailing niina.pesonen@igda.fi to better estimate the servings amounts.

If you have any questions regarding the event, please contact jyri.partanen@igda.fi


THE AGENDA OF THE ANNUAL MEETING ON MAY 31, 2016

  1. Opening the meeting
  2. Selecting the officials for the meeting
  3. Legality and power of decision
  4. Confirming the agenda
  5. Action report
  6. Presenting and confirming the financial accounts and auditors’ reports
  7. Granting the discharge for the board and others that are held accountable
  8. Other emerging issues
  9. Ending the meeting

IGDA Finland Nordic Game Official Party

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Eventbrite registration required! Sign up here.

IGDA Finland has teamed up with the folks at Nordic Game to organize the official Nordic Game Day 1 evening party!

After the first day of the Nordic Game, we'll gather to bar Skeppsbron 2 at 6 PM to enjoy drinks and networking. If you're attending the event, join us for international fun times – Nordic style!

The event has been brought to life by our wonderful sponsors Epic and Fingersoft.

IGDA Finland Nordic Game Official Party
Time: Wednesday 18.5.2016 at 6 PM
Venue: bar Skeppsbron 2 (Malmö)

You need your conference pass or a business card to check in at the event.

ID@XBOX with IGDA Finland

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Banner 4 2016

ID@XBOX with IGDA Finland – Special Event

Please note there´s a limited amount of tickets available – get your tickets here: https://www.eventbrite.com/e/idxbox-with-igda-finland-tickets-24511932851

IGDA Finland and the Microsoft Flux Team are joining their ranks for a very special evening dedicated to the ID@Xbox program.

The ID@Xbox program enables qualified game developers of all sizes to unleash their creativity by self-publishing digital games on Xbox One, giving studios the tools and support needed to maximize their success.

Agostino Simonetta, who manages the ID@Xbox program in Europe, will be there to talk more about the program and answer your questions. We will also have a couple of ID@Xbox indie-stories presented – so you´ll get to hear all about it straight from the developers. This is an excellent opportunity for everyone interested or wanting to know more about developing for Xbox to come and learn more: the facts, the experiences – and chat and network with like-minded people at the brand-new Microsoft Flux community space.

Drinks and snacks are on the house.

Program

  • 18:00 Doors open
  • Welcome to Flux
  • Introduction to ID@Xbox
  • Technical talk
  • ID@Xbox indie-stories
  • Networking, fun and good times – Party á la Flux!

IGDA Finland goes Game Dev Days

It’s almost April, and that means Game Dev Days are here again. The Estonian game conference is held now for the fourth time and it brings together game development professionals from all over the world to the lovely city of Tallinn. This year IGDA Finland will be there to attend the event in full force: we are working on bus rides from several hubs bringing people all over the country to Helsinki, where we’ll board a ferry to our southern neighbor. The participating hubs for this event are Oulu, Jyväskylä, Turku, and Kotka.

The buses are not the only thing we have in store for participants. IGDA members can get 20% off of Standard conference tickets with the code "IGDAFIN542”. There are also special discounts for both ferry trips as well as hotel accommodation. Note that some of the hotel discounts are only available until 25.3.2016, so make your reservations on the double!

The conference is held on 8.-9.4.2016 at Original Sokos Hotel Viru.

Our ferry of choice (Tallink) leaves on Friday, 8th of April at 10:30 AM. Join us for some international good times!

Discounts

Remember to use your IGDA discount for conference tickets: you’ll get 20% off of Standard conference tickets with the code "IGDAFIN542”.

We have plenty of partners to help you get there and rest well. To travel cheaper, use the promo code GAMEDEV to get 30% off of Tallink Silja ferry trips to Tallinn from Helsinki and Stockholm. Offer is valid for travel between 06.04.2016 - 11.04.2016.

Those traveling from farther away can also get discount tickets from OnniBus. If you prefer flying to the conference, airBaltic also offers discounts. Both of these partners use the code GAMEDEV as well.

Discount prices for accommodation are available at the following hotels:

Original Sokos Hotel Viru

Standard Single room 81€/night Standard Double room 86€/night

To book your room send an email including your personal details and promo code GAMEDEV to viru.reservation@sok.fi or book by phone +3726809300

Estoria Solo by Sokos

Solo King Single room 85€/night Solo King Double room 95€/night

To book your room send an email including your personal details and promo code GAMEDEV to viru.reservation@sok.fi or book by phone +3726809300

Tallink City Hotel

Standard SINGLE room 65€/night Standard TWIN/DOUBLE room 75€/night

To book your room send an email including your personal details and promo code GAMEDEV to hotelbooking@tallink.ee

Additionally, those who favor even cheaper options, we have a pre-booking for 12 beds at  Center Hotel at very low price.

1 Family room (4 beds) - 48 EUR/night

3 Twin rooms - 30 EUR/night

2 Single rooms - 25 EUR/night

We need to confirm this reservation by 25.03.2016 or the reserved rooms are freed up. Contact your hub representative if you are interested in taking part in this deal.

Contact information

Each hub will inform their members on bus schedules in their own channels. To find out more, contact the representative of your local hub.

Jyväskylä

Tuomas Roininen – tuomas.roininen@igda.fi Sasu Louke – sasu.louke@expa.fi

Oulu

Anna Salomaa – anna.salomaa@igda.fi

Turku

Facebook event: https://www.facebook.com/events/221379864882537/ Natasha Trygg – arsparietis@gmail.com

Kotka

Mika Turkia – Mika.Turkia@student.kyamk.fi

For those departing from Helsinki area, your contact person is Katri Laine katrilaine147@gmail.com. Facebook event here: https://www.facebook.com/events/838553366255862/

White Nights Helsinki: Update

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It’s now official: the White Nights conference welcomes developers and publishers for all platforms!

On February, 11-12, 2016 the Wanha Satama exhibition centre will open its doors for the White Nights attendees!

The very first White Nights conference in 2012 was focused solely on mobile games. Last year 'social' was added to the event title. Although, the games market is constantly changing and the phenomenon of cross-platform has become a trend impossible to ignore. It was time to make the change and invite the entire gaming industry with PC, console, web, social and mobile projects!

Program

The final program is available on the conference website. Experts from leading companies will share their knowledge and secrets to success! Viber, Supercell, Rovio, Wooga, Playraven, Wargaming, Google, Amazon, YouTube, Sony Playstation, Facebook, VK.com, and many more will be attending!

Matchmaking

A list of already registered companies (http://wnconf.com/en/attendees/index) is now available on the conference website and is being updated on a regular basis!

Networking parties

It’s not a secret that the White Nights Conference is famous for its awesome networking parties (http://wnconf.com/en/parties)!

There will be two parties held at the conference in Helsinki. The pre-party will take place on February 10 in the Teatteri Restaurant. At the end of the first day of the conference, on February 11, there will be an official White Nights all-night party held at the lounge-restaurant Club Capital! Dinner buffet, drinks kindly sponsored by Supercell, DJ and great networking will be awaiting the conference attendees! This is the party nobody wants to miss.

Raffle

At the end of the second day of the conference, from 6:30pm till 7pm all attendees are invited to take their chances in the White Nights Super Raffle! You never know, it could be you leaving the conference with one of the prizes.

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There is still time to register: http://wnconf.com/en/#registration Use promo code IGDA-Finland to get 20% off the price.

See you in Helsinki!

Spring season 2016 gathering dates

Happy New Year! I hope everyone has had a relaxing holiday break and a wonderful start to 2016. I've got some news to kick off the new year: the gathering dates for spring season 2016.

  • January 12
  • February 9
  • March 8
  • April 5
  • May 17

That means the next gathering is only a week away! More info will follow early this week so stay tuned.

The list of gathering dates are also available on the gathering info page.

White Nights Helsinki 2016

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On February 11-12, 2016 the White Nights Conference will be held in Helsinki for the very first time. White Nights Helsinki 2016 is a unique business platform for mobile and social games industry that will join gaming worlds of East and West. For the 9th time in a row the conference will gather leading companies from all over the world.

Besides, Helsinki is called one of the European IT capitals and you can kill two birds with one stone: attend the conference and visit offices of the greatest gaming companies.

Purchase a ticket at a the lowest price possible now as early bird rates are ending soon! Note that by using the promo code "IGDA-Finland" you get 20% off on all tickets.

Experts from leading companies will share their knowledge and secrets to success! Supercell, Rovio, Wooga, Playraven, Wargaming, Google, Amazon, Facebook, VK.com, Creative Mobile, Skolkovo and many more will be attending! Preliminary program will be available on the official conference website at the end of the year.

Developer Exhibition

Talented indie teams will get a chance to present their best project in order to find partners, investors, a publisher or to receive support from platforms.

Every team will get a super awesome mini-booth with their company name on it, as well as one free Premium ticket. To participate please apply here: (http://goo.gl/forms/QxQ15HK9hS)  Please note: the number of developer booths is limited!

Indie Game Cup

Indie Game Cup, a prestigious contest for game developers, will once again be held as a part of the White Nights. Games for various platforms are accepted to enter the competition. If your game is in alpha or higher and you wish to participate, please apply here: (http://goo.gl/forms/CdPfnjKyji)

A panel of judges will select one winner for each category: The Best Art, The Best Game Design, The Best Story-Telling and The Grand Prix.

Applications will be accepted until January 15, 2016. Participation is free of charge. Please note: you have to have a valid conference ticket to be able to participate in the contest.

White Nights Game Industry Awards 2015

The White Nights Game Industry Awards will be held as a part of the conference for the third time. Companies that achieved the most in the year 2015 will receive awards in 5 categories. The nominees will be announced next week. Don’t forget to cast your vote on the White Nights website. The fate of the nominees is up to you!  

See you in Helsinki!

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Gamedu 2016 connects devs and educators in January

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January has an interesting opportunity for everyone interested in games and education: Gamedu 2016 is a seminar focused on gamification and interactive cooperation between game-related businesses and schools. The two-day event is organized by Kouvola Region Vocational College, KSAO. The goal is to enhance game industry education by connecting educators and industry talent, and reinforcing the dialogue between different operators.

IGDA members will get 10% off of the seminar price. To claim your price reduction state your membership status in the billing information section of the registration form.

Note that the main language of the seminar is Finnish.

Programme

Thursday 9:30 – 16:00

9:30

Coffee & registration

10:00

Opening words – principal Timo Olli (KSAO)

10:20

Building successful game education – game industry veteran and pedagog Juha Huhtakallio (Metropolia)

Break

11:20

Case KSAO/Keuda: BioSampo game – lecturer Jukka Harju (KSAO)

11:40

Business-Akatemia – team leader Tiia Lappalainen (KSAO)

12:00

Lunch

13:00

Game development education in Leeds and in the UK – Abu Berat (Leeds City College)

13:40

Coffee break

14:15

Peliteollisuuden tulevaisuuden osaamistarpeet – education councillor Ulla Taipale-Lehto (Opetushallitus)

14:45

Workshops

16:00

Wrapping up the first day

18:00

Evening programme starts

Friday 9:00 – 14:00

9:00

Helping start-ups – teacher Patricia Toledo (Oulu Game Lab/OAMK)

9:40

Pelialan koulutus yritysten näkökulmasta – CEO Jussi Tähtinen (Nitro Games Ltd)

10:20

Coffee break

10:40

Oppimisen pelillistämisen tarpeet – game pedagog Mauri Laakso (Meillä on leikki kesken)

11:20

Pelit opetuksessa – learning developer Mikael Uusi-Mäkelä (TeacherGaming)

12:00

Wrapping up and closing the seminar

Lunch

There will also be an open forum and pitching workshop, for entrepreneurs and talent to meet.

Event details

Date: 14.-15.1.2016
Venue: KSAO Liiketalous / auditorium, Salpausselänkatu 57, 45100 Kouvola
Price: 45 € (incl. 24% VAT), includes seminar and catering for both days

RSVP by 31.12.2015 at https://bit.ly/gamedu2016

More info: Susanna Rintala, KSAO Aikuisopisto, 020 61 56290, susanna.rintala@ksao.fi

Seminar attendees have a room quota reserved at two local hotels, Cumulus Kouvola and Sokos Hotel Vaakuna. Mention “GAMEDU” while making your reservations.

Vaakuna:

Cumulus:

IGDA Finland Turku Hub November Gathering with LudiCreations

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This November the Turku Hub went analog with Iraklis from LudiCreations, who gave the developers of digital games a glimpse to a slightly different world: that of board game development and publishing. When Finnish people think of board games, the first one that probably pops to the mind is Afrikan Tähti, whereas in the English-speaking world the stereotypical board game might be Monopoly.

Board gaming has come a long way in the last couple of decades. “You might be surprised to hear this, but Monopoly is a horrible game”, told Iraklis. “Four people start the game, but after a while two of them drop out and just sit and watch the two chase each other around the board.” The renaissance of board games started in 1995 with the publication of Settlers of Catan. According to Iraklis modern board games aim to give players agency, interesting choices and interesting experiences around the table, not just luck-based die rolling like in Chutes and Ladders – an old game from India that was originally designed to teach the players about the inevitability of fate. Instead of competing with each other, in many modern games the players co-operate, either by trying to overcome a common obstacle, or building something together.

According to Iraklis the latest big thing in board games is a so-called Legacy phenomenon, where the actual game will change permanently according to how it is played. This can mean that the players are supposed to tear apart a card when the rules tell them so, write on the game board or add stickers there, or change the rules of the game in some way. The end result is a game board and state which can be unique from other groups. The problem with Legacy games is to find a stable group to play them with.

Some things in designing and publishing board games sound familiar to people working in the digital games, such as the role of licenced games and the problems around them. There is a history with licensed board games that are badly slapped together. License holders can be very protective of their IP, and they are more concerned with the look and feel of the game instead of the mechanics. As a result there is a certain amount of preconception with licensed board games being bad, which is familiar from video games.

Ideally creating and publishing a board game is not a solitary job, but like video games it requires a talented team – a publisher, a game designer, an illustrator and a graphic designer, rule designers, proof readers, production manager and a team of playtesters. A board game should go through at least a hundred blind playtests, which means a test where the publisher or designer is not present.

Unlike in video games, where the unfortunate norm is to publish a buggy game and patch it post release, board games should be thoroughly tested. Are half-baked games published in the board games business? “More than I’d like to admit”, was Iraklis’ reply. The games are becoming more visual and the players pay more attention to art than the mechanics. A certain amount of “we’ll fix it in the expansion” attitude is creeping in.

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Although board gaming is living a new heyday, Iraklis still describes it as a minuscule business compared to digital games, and Finland as a minor business area. Most of the big business comes from Germany and United States, which also applies to the designers. Iraklis describes the designer and publisher community as a small and tightly knit one, where everybody knows each other, what they have published and done. There is perhaps ten people in the world who make their living off designing board games. As a company LudiCreations has published ten games, three of which have had a Finnish designer. The minimum print of a game is 1000 copies, and one that sells more than 5000 is a hit. This doesn’t mean that board games are just a curiosity, since for example in Germany there are board game reviews in newspapers next to movie reviews, and according to Iraklis there are weekly events where 100-200 people gather to play.

How about tips for an aspiring board game designer? “Look, if you really love board gaming, my advice is not to do this, seriously”, said Iraklis with a smile. “Every year I’ve been publishing is I’ve been playing less and less. One reason I’m not developing is that I’d have to play the same game again an again, and it gets very boring. Why to do it? When everything else is gone, 300 years in the future everyone is still enjoying your game. It’s a creative pursuit with so many facets - how the game is created, distributed, and so forth. I love board games and bringing them to people. I’m surrounded by very, very talented people who help me bring the games to the people and see them enjoy them. It’s definitely not the money, but then again board games are a low risk, low reward pursuit.”

What other learnings are there to take home from board games to the digital side of the fence? “There’s the saying that if you can design a good board game, you can design a good digital game, and that’s absolutely true. The effort that goes into balancing and designing a single board game is incomparable to designing an average digital game.”

After Iraklis’ excellent presentation the 30-odd people enjoying the evening at Hunter’s Inn had the chance to try out a selection of new and old board games.

IGDA Finland November Gathering with Omniata, Redlynx and Slush: The Aftermath

For November's gathering IGDA Finland hooked up with customer data platform specialist Omniata and Redlynx, one of the oldest and finest Finnish game companies, not to mention that the entire event was held at Slush in Messukeskus in Helsinki as one of the official after parties. In the Slush setting with dimmed lights, fog and lasers piercing the ceiling we enjoyed futuristic music, entertaining presentations and hot food! The evening started with delicious Korean food from Kimchi Wagon: sesame hot pot or the veggie with root vegetables, ricenoodles and mushrooms. The event continued with opening words from IGDA Finland Chairman Jyri Partanen, followed by Omniata's presentation on their company. The most memorable message from Omniata's Alex was that the Finnish sauna is the best. In other words, it tells that companies or employees coming from abroad face cultural integration at work and outside the office. One solution or at least a factor in integration is having fun while creating. This viewpoint was highlighted in the RedLynx presentation. Various RedLynx founders gave speeches, but the final words from Antti Ilvessuo summarized their working culture: fun to the extreme.

The event continued with music from Flashback Future DJs and a gig by the dark and futuristic electronic music producing Finnish duo Blastromen.

A perfect way to end day one of this year's Slush and kick off the second!

Photos by Sasha Paleeva.

IGDA Finland ry:n syyskokous 2015 / IGDA Finland ry Fall meeting 2015

Nykyiset ja tulevat IGDA Finland ry:n jäsenet, tervetuloa yhdistyksen sääntömääräiseen syyskokoukseen.

Aika: 25.11.2015
Kellonaika: 16:00-19:00
Paikka: Femman, Eerikinkatu 2, 00100 Helsinki

Tarjolla myös pientä purtavaa ja juotavaa. Tarjoilujen vuoksi pyydämme ystävällisesti ilmoittautumaan etukäteen 20.11.2015 mennessä suvi.latva@igda.fi

ESITYSLISTA

  1. kokouksen avaus
  2. valitaan kokouksen puheenjohtaja, sihteeri, kaksi pöytäkirjantarkastajaa ja tarvittaessa kaksi ääntenlaskijaa
  3. todetaan kokouksen laillisuus ja päätösvaltaisuus
  4. hyväksytään kokouksen työjärjestys
  5. vahvistetaan toimintasuunnitelma, tulo- ja menoarvio sekä liittymis- ja jäsenmaksujen suuruudet seuraavalle kalenterivuodelle
  6. valitaan hallituksen jäsenet erovuoroisten tilalle.
  7. käsitellään muut kokouskutsussa mainitut asiat.

HUOM: Mikäli yhdistyksen jäsen haluaa saada jonkin asian IGDA Finland ry:n syyskokouksen käsiteltäväksi, on hänen ilmoitettava siitä kirjallisesti hallitukselle osoitteella igdafi-hallitus@igda.fi, jotta asia voidaan sisällyttää esityslistaan.

All current and new members, welcome to the statutory fall meeting of IGDA Finland association.

Date: 25.11.2015
Time: 16:00-19:00
Place: Femman, Eerikinkatu 2, 00100 Helsinki

There will be snacks and beverages available. To ensure catering is sufficient, please RSVP by 20.11.2015 to suvi.latva@igda.fi.

AGENDA

  1. opening the meeting
  2. appointing a chairman, a secretary, two minutes inspectors and, if necessary, two tellers
  3. verifying the meeting is legal and decisions made are valid
  4. confirming meeting agenda
  5. confirming plan of operations, revenue estimate and budget as well as joining and membership fees for the next calendar year
  6. appointing new board members to replace retiring members of the board
  7. addressing other matters listed in the invite.

NOTE: If a member of the association wants to have an issue included in the agenda of IGDA Finland fall meeting, this needs to be communicated to the board in writing by email igdafi-hallitus@igda.fi.