Games First Helsinki 2015 & IGDA Finland May Gathering

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Hundreds of game devs flocked to Cable Factory on Tuesday, May 12, as Games First 2015 took place. The event, hosted once again by Supercell, consisted of hours of talks and lots of good times with like-minded industry professionals. Sufficient supplies of coffee, candy and cola kept the spirits high throughout the day and when the clock hit 7 PM we were treated to some delicious drinks while mingling.

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The day started with veteran game designer Rob Pardo offering his insight on designing multiplayer games. He’s had his hands on major Blizzard titles such as World of Warcraft, Diablo series, Starcraft and Hearthstone so obviously we were quite thrilled to hear what he had to say on the topic.

Pardo’s talk was followed by Karoliina Korppoo’s presentation on the hugely successful Cities: Skylines. As the lead designer of the game she told us a bit of how it all came together and why it became a Steam blockbuster.

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In the afternoon Thomas Puha took us down the memory lane as we were shown some of the defining moments in Finnish gaming history. Looking through the slides it was an excellent reminder that we’ve got a great thing going on here!

The last but not least presentation was held by Chief Pat and Galadon, two of the most renowned Clash of Clans YouTubers. They spoke about the mutually beneficial relationship game companies and YouTubers can have; about why it’s good for both parties and how to get the community excited and creating content about your game.

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After all the talks were done it was time for the grand finale: a few dozen studios from Finland and around the world showed what they were working on in 3-minute pitches. The pitching sessions included a very wide array of different types of games in terms of genre – platform-wise the trend was clearly more focused on mobile devices.

The day was brought to an end by a feast appropriate to the festive spirit of the event. With bellies full from the delicious dinner everyone was ready to rock in a true afterparty fashion, and I believe I can say on behalf of all guests: thank you Supercell for another awesome event and we hope there’s many more to come!

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Invitation to the annual IGDA Finland ry meeting

Greetings all members of IGDA Finland association! You are warmly welcome to join the statutory annual meeting. The meeting is held on Monday the 25th May 2015, from 4 PM until 6 PM, at Femman hall (address Eerikinkatu 2, 00100 Helsinki).

There will be some small snacks and soft drinks to enjoy during the meeting. We ask you to RSVP latest on May 22nd by emailing suvi.latva@neogames.fi to better estimate the servings amounts.

If you have any questions regarding the event, please contact jyri.partanen@igda.fi

Best Regards,

Suvi Latva Board Member IGDA Finland ry

THE AGENDA OF THE ANNUAL MEETING ON MAY 25th 2015

  1. Opening the meeting
  2. Selecting the officials for the meeting
  3. Legality and power of decision
  4. Confirming the agenda
  5. Action report
  6. Presenting and confirming the financial accounts and auditors’ reports
  7. Granting the discharge for the board and others that are held accountable
  8. Other emerging issues
  9. Ending the meeting

Reminder: Last chance for Games First after party access!

If you still haven't joined IGDA Finland ry and want to join us for May Gathering and Games First 2015 after party on Tuesday, today is your last chance to register as a member! Join before midnight today (May 10, 2015, 23:59 EEST) and your access is ensured. Registrations any later than the deadline are not guaranteed to make it to the name list, so to make sure your entry to the event is hassle-free we recommend becoming a member sooner rather than later. See you on Tuesday!

IGDA Finland May Gathering & Games First After Party hosted by Supercell

GF15_Logo_Black Oh my, it’s once again the time for one fabulous night in Helsinki with IGDA. This time the gathering is merged with the Games First After Party at Kaapelitehdas hosted by Supercell.

Because this is obviously one of the most popular industry events of the year and we expect a massive amount of visitors, the gathering is only open for IGDA members and Games First guests this time. This is our way of giving a special thank-you treat to our members for your support, so remember to take your IGDA membership cards with you and show them at the door.

Don't forget that studio affiliate members are included in this invite as well! Moreover, if you are a member and haven't received your membership card yet (or join before the event!), there will be a name list at the door to make sure you won't get left out.

Welcome to Merikaapelihalli, see you there next week!

IGDA Finland May Gathering Time: 12.5.2015 at 19:00 Location: Kaapelitehdas, Merikaapelihalli, Door M1, Tammasaarenlaituri 5, Helsinki, Finland

IGDA Finland Turku Hub April Gathering with Epic Games

IGDA Finland Turku Hub was again happy to have Epic Games as a guest in our gathering. This time we tried another a slightly bigger venue Ravintola Mauno which turned out great. The gathering was the official party for this years Turku Game Day. Gathering in action

Sjoerd De Jong gave a live gamedev demo of Unreal Engine 4 and also showed off his own project Solus by Teotl Studios. We were very impressed what kind of freedom the tools in UE4 give to designers. Solus has basically been pieced together by Sjoerd almost on his own so quite an achievement.

Sjoerd demoing

We also had the pleasure of hosting guests from Fingersoft in our gathering so the night was great in many ways. 120 people attended the gathering this time so that sets a new record for IGDA Finland Turku Hub gatherings!

We’ll be back in May!

IGDA Finland April Seminar and Gathering, sponsored by Google

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The spring has finally arrived to this northern city far, far away. The hot Finnish gaming industry threw away its padded winter clothing and gathered at El Jefe again in April. This time we had a seminar before the monthly gathering event, and guess what… the seminar tickets were actually sold out. The seminar Evolving into the Future was sponsored by Google.

We had three very talented speakers: Noah Falstein, Robert Nyman and Mandy Waite.

Noah Falstein is the chief game designer at Google and a true veteran in the game industry. Falstein spoke about the transmogrified reality, meaning the amazing possibilities that the recent technological developments raise, such as the magical opportunities with virtual reality. Falstein also gave a surfing lesson to the Finnish audience, just like he had promised.

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After Falstein the stage was occupied by Robert Nyman, who talked about the tools and options that Google offers for game developers. In his presentation Level up your game with Google Nyman presented interesting numbers about business drivers, retention and player progression. The presentation slides can be found here.

Next there was Mandy Waite from Google Cloud Platform’s team. She talked about Firebase, which is a solution that helps developers focus on the applications rather than backend programming and servers.

After the seminar the doors were opened to the monthly gathering. We had once again over 200 game industry people at El Jefe.

Thanks to our sponsor Google!

Thank you El Jefe!

Keep on rocking everyone and see you again at May!

IGDA Finland Seminars Presents: Evolving into the Future (Sponsored by Google)

googleseminar The event is headlined by veteran game designer and producer Noah Falstein, who will speak about the opportunities in rapidly developing technologies that promise to soon provide us with the ability to seamlessly blend the real and the virtual, and why this is an ideal time to get involved.  He will also provide some surfing lessons.

Robert Nyman will follow with a presentation about how Google works together with game developers, wants to help them and options for products, services & startups.

Mandy Waite will close with a look at what's required to provide real-time updates between users and players and the various options for implementing them, all the way from building your own backends to client side coding with Firebase's real-time database.

17.00 Welcoming words by IGDA/Google (5 min) 17.05 Noah Falstein - A Wave of Transmogrification (45 min) 17.50 Robert Nyman - Developers in the Nordics & how Google thinks (15 min) 18.05 Mandy Waite - Taking the pain out of real-time backend development (40 min) 18.45 Closing words & transition to gathering (15 min)

IGDA Finland Seminars are continuing education events for IGDA visitors and offer a chance to network with industry leaders and veterans.

Registration: https://www.eventbrite.com/e/igda-finland-seminars-evolving-into-the-future-sponsored-by-google-tickets-16413743950

IGDA Finland Oulu hub: Polar Bear Pitching – pre party!

People attended:170Sponsors: Fingersoft, IBM, LudoCraft, PAVA Ry. Place: Gloria Nightclub Time: 24.2.2015 klo 20:00-01:00 (Afterparty @ Fingersoft jacuzzi)

IGDA Finland Oulu hub combined their forces with Oulu Pitch fest to warm up the people heading for the icy waters. This turned out to be the biggest event by Oulu hub so far with 170 people. We had a lively demo corner, snacks and drinks. We even had a polar bear visiting us!

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Demo Corner presented: Icesolation (Oulu Gamelab), Gerty, Gobblin’ Goblinz (Frozen Vision), Happy Circus racing ( Meizi Games),  End State (Henry Vuontisjärvi), Fast and Futurous (Viima games), 5 seconds to kill, Disposables (Teemu Väisänen & Jonne Väisänen), Renegade Rockets (Naapukka productions)

Related links

Fingersoft (http://www.fingersoft.net/)
IBM (http://www.ibm.com/fi/fi/)
Ludocraft (http://www.ludocraft.com/)
PAVA Ry. (http://www.pava.fi/)
Polar Bear Pitch (http://www.pitchfestoulu.com/polarbear/)

Kajaani Industry Beer, now also an IGDA Finland Hub!

Industry Beer gathering had been active for two years until last February we got the title of IGDA Finland Kajaani Hub! We are really excited to have Kajaani as one of the hubs of IGDA Finland.

Game scene has been active in Kajaani since 2007, when Kajaani University of Applied Sciences started Finland’s first professional game industry degrees. Our community has been growing and working together since the beginning.

Industry Beer started in 2011 as a local game industry gathering, where people could catch up and discuss their ideas. First there were less than 10 people and the event was organized irregularly, but others showed interest and the gathering exploded. Past two years the event has been a monthly event open for everyone interested.

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Starting left, Lauri Komulainen, Mikko Romppainen, Janne Remes, Jermu Joki and Aku Mähönen at Rock House Kulma

Our organizers are actively putting Kajaani scene on the map, it is important for us that the young talent that starts in the small city like Kajaani, gets discovered when the time is right.

Visions of the theme presented by Ilkka Leino from Supercell.
Visions of the theme presented by Ilkka Leino from Supercell.

Visions of the theme presented by Ilkka Leino from Supercell

Ilkka talked us about how their teams are self-guided at Supercell and how important it is to have someone holding the vision of the product. He also studied in Kajaani among us and it has been great to follow a young man moving forward on his career.

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We had 100 visitors at the event which is a local record, and according to official statistics 40 of them became IGDA Finland members on the site. This clearly shows how active our local developers are, and if you would like to meet them come and visit us.

Contact one of the organizers below to plan your visit to Kajaani.

IGDA Finland Kajaani Hub Facebook Group
Linkedin Aku Mähönen
LinkedIn Janne Remes
LinkedIn Lauri Komulainen
LinkedIn Mikko Romppainen

IGDA Finland March Gathering with Next Games

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Spring is slowly making it’s way to Finland. The weather is warming up and so are the monthly IGDA Gatherings!

Loads of guests showed up to El Jefe on Tuesday 10th March for the IGDA Finland March Gathering. Our sponsor, Next Games, brought the party to town! Thank you again for providing a free cloakroom service and drink tickets to our awesome guests.

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During the “official” part of the evening Studio Head Jay Ranki told us a little about the history of Next Games but Executive Producer Sami Nurmio stole the show and had a grand surprise up his sleeve, because the crowd got to see a clip from “The Compass Point: West”, the first part of a new mobile game series from Next Games. If you would like to be a gunslinger in the Wild West, you can pick up the app for free on the App Store.

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The rest of the night was spent socializing and of course talking about “The Compass Point: West”.

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Thanks to everyone for a great night. We will see you again in April!

IGDA March Gathering with Next Games

NextGames_Horizontal_RGB March is near and so is the next IGDA Gathering! Join us and our sponsor for a very special event, as they show us what they've been up to.

It's exciting time for Next Games with Compass Point: West launch just around the corner! At the March IGDA gathering, Next Games wants to share the excitement with all of you and give you a sneak peek of what the game is all about.

IGDA Finland March Gathering Time: 10.03.2015 at 19:00 Place: El Jefe, Erottaja 15-17, Helsinki Finland

As usual, the cloakroom service is offered free of charge on behalf of El Jefe. Please note that to attend you need to be 18 years or older.

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IGDA Finland February Gathering with Rovio

El Jefe was the place to be on Tuesday night when enthusiasts of the Finnish games industry gathered once again to share learn and most of all have fun at the monthly IGDA Gathering in Helsinki. A big thank you once again to our wonderful sponsor Rovio who brought the party to town! igdafi_hki_02-2015_17 Volunteers hard at work at the registration desk.

In the midst of satisfying their sweet tooth with some Angry Birds candy, guests had the opportunity to hear more about Rovio’s cloud services and Rovio’s own cloud platform and SDK, Hatch, which has been in development for three years. Rovio has also soft-launched an in-game video channel called Ruffle that aims to bring new elements to fan interaction. During the evening’s presentations Rovio’s Jyri Partanen also gave some insight to the company’s success story and concluded that social features and F2P is the way forward.

igdafi_hki_02-2015_5 Jyri Partanen

IGDA Finland would also like to congratulate Rovio for celebrating their 5th Bird Day! Since its launch in 2009, Angry Birds has captivated and impacted hundreds of millions of fans around the world and has expanded from games into much, much more.

igdafi_hki_02-2015_11 Some lucky guests went home with huge plushies!

Thank you to everyone for a fantastic time and we will see you again on March 10th!

Interview with Patty Toledo of Beatcon

By Reina Magica Logo and the girl

 

Beatcon, a new gaming and music convention, is happening in Jyväskylä  29th - 31st January 2015.

Check out www.beatcon.net for more details

 

 

Reina:  I’m here with Patty Toledo, organiser of Beatcon, great to have you here!  Can you tell us more about yourself?

 

Patty:  I am a Brazilian living in Finland.  I have worked with music for twenty-two years, with ups and downs.   I have my own game company in Jyväskylä called FanART games,which made MegaFan.  I have a Masters in Digital Culture specialised in games.  I was invited by Oulu Game Lab to be their new Lab Master, so I am teaching game design there.

 

Reina:  It got me really interested that Beatcon is a music AND game conference, combining two of my favourite things. But I saw there have been changes to the music programme.  Can you tell us about that?

 

Patty: We were offered a lot of support at first, but not all of those promises were fulfilled, so I had to reduce the music side.  But the conference is going really well! We have Microsoft, Google and a lot of companies.  We have people coming from Israel, Germany, Holland, and England.   It’s going to be an awesome conference! We are going to have cool parties afterwards and everyone is going to have fun, learn a lot, and network a lot.

 

Reina: For the bands that aren’t coming, are you thinking of inviting them back next year?

 

Patty: The good thing is, I have a really good relationship with them.  The bands were not upset with me, completely the opposite, they understand what’s going on, and already said they wanna come back.  My plan is not to do it myself anymore, but just contact another company that does festivals, such as Q-stock in Oulu, so I can focus on the conference, and they can do the music side.  I think the biggest mistake I made this year is organising everything by myself.  I was not able to get a good team working behind me. I got some help, but not enough help, not early enough. You’re going to see the event:  Even though it’s a lot smaller (than planned), it’s pretty big for one person to do!

 

Reina:  Tell me about the game events that will be happening.  What are the sponsors bringing, and what kind of talks will there be?

 

Patty:  We are going to have two days of full conference.  We’re gonna have a lot of companies at the booths, like Microsoft, Google, Broski & Co.(startup investor) from England, and FGL (indie game distribution platform) from the United states.  PlayRaven  is our largest sponsor. We have quite a lot of good companies coming.  We are going to have a pitch competition, where the companies are offering services as prizes.  So for startups, it’s a really good opportunity, because they can get a lot of free services. All the information is on the website, but I’m trying to remember by heart... Google is giving away about ten thousand dollars of cloud space for free. Microsoft is also giving away $67,000 worth of cloud service, but not only that, they are also giving away the software for free for three years plus the technical support. They are giving away “Bizspark Plus” packages, which is usually something they don’t give away for free.  We have Fondia giving free attorney time, so you can have legal advice for free, documents for free, contracts for free.  Broski & co. from England is giving free consultation times, so they are going to help you do your business internationally.  Nokia is giving away devices… There is a lot of “stuff giving”.

 

And for all the companies that are coming, I was very certain on the presentations that they are not only presenting their products, they are giving their experience.  They are talking about things that other companies should know, and these students that want to work with games should know. All the mistakes they made, everything that they did right, what are the best partners to have, how to deal with publishers, how to deal with difficulties, how to get the best funding, and things like that. Fiban is giving a really good presentation on how to do funding.  Also, at the pitch competition they are giving free access to the advisors of Fiban.  So it’s a very cool event, though not as super big as I imagined, but it will be a very cool event.

 

Reina:  Okay. So tell me about the pitching competition.  So if I am a game developer, or a wannabe game developer, and I have a great idea… what’s the process?  What should I prepare, and how do I sign up for this?

 

Patty:  The signup is on the site already, it’s a simple form where you just indicate you want to go.  It’s a three-minute pitch, kind of an elevator pitch.  As simple as possible.  We are going to have the first presentation, and then people will go into a separate smaller room, so you don’t have to do your pitch in front of three hundred people.  It’s more private, because I want the companies to feel comfortable doing that.  The judges are going to be from Fiban and from the investors in England, from Google, and Microsoft.  They are going to look at the importance of the project, how profitable it can be, how innovation is being applied, and then we are going to announce the winner on the 31st.   We have some smaller prizes for second and third place as well, but of course, everyone wants to win, so I want them to work as hard as possible to be the winners.  People can still apply for that, they can even apply when they come:  They only have to be prepared with their pitch.  It’s going to be a open mic, so it’s going to be really nice.

 

Reina:  Are formalised teams needed for this competition?

 

Patty: For some of the prizes, for example for Microsoft’s prizes, they need to be a startup, so they need to have a Y-tunnus, and a business registration.  But we want to keep it as open as possible, so if it’s a group that has not yet started a company but is on the verge of that, they are welcome to come and present.  Because they can use these services in a few months when they are ready to open their startup.  Of course, the idea is not for students to just go pitch an idea to see what happens:  We want the prizes to go to developers that can really use them.  But we don’t want to limit it to those who already have a company, because there are a lot of people who start developing their game first, and then they apply for funding, and then they are going to open their company

 

Reina:  About music and gaming, what do you think is important about bringing music to gaming and gaming to music?

 

Patty:  I think this is a battleground.  It’s a very complicated thing, especially because the licensing and copyright laws in music business are very old-fashioned.  But there are some people fighting very hard to make it better.  For example, one of the things I can see that are being made better… Do you know Ari Pulkkinen (composer of Angry Birds theme)?  He is one of the guys I’m working with to create the Game Music Association, the GAMU, and the whole idea with that, is to make it easier for game companies and record companies and music publishers to have this communication and better understand how to do things: how it can be profitable for both sides without being nerve-racking or complicated.  Of course, there are other companies, like Teosto, they are also making it easier for game companies to get music.  They have a new contract that makes it a lot easier for the game companies to acquire music without having to pay every time (a song is used).   It’s going really slowly, but little by little, it’s getting better.   I think the larger and more profitable the game industry becomes, the more digital music suffers, and because that’s what’s happening, the more it forces a change in music companies and publishers to be more open-minded and try to accept these changes.  It will take time, but it is going in this direction anyway.

 

Reina:  So this brings us to your game Mega Fan.  So you see it is a way for musicians to reach out to their fans more directly?

 

Patty: Yes, that’s the whole concept.  Initially I chose not to use music, for the obvious reasons that you can already notice:  The more musicians we have, the more complicated it would be to license music from all of them.  But I see that there are a lot of fans, very loyal fans, that would do anything to get closer to their musicians... and they have absolutely no opportunity to do so.   And there are a lot of musicians who would like to be in the game business, who would like to be connected to their fans, but don’t have a way to go around the record companies, so then my company just decided to say: “Okay, let’s take this risk and do that”.  We already knew when we released it, it wasn’t going to be like “Oh my god, we’ll be millionaires in the first year”, but we were really happy.  We did the soft-launch at the end of November, almost the beginning of December, and as you know, December is a terrible month for anything… I mean nobody does anything.  But still we had about a thousand downloads without any promotion.

 

Reina:  Where is it soft-launched?

 

Patty:  It’s on Android.  It’s in Google Play.  We did it just to test, to fix the bugs, to see if everything is okay, and already we got a thousand downloads, and everyone loving it. We had only two negative feedback, everyone else is positive about it.   So when the game is ready, and everyone promotes it at the same time, I think it’s going to be a good result.  Because we also have pretty big bands who are interested in this.

 

Reina:  Will there be some music-themed gaming talks at the conference?

 

Patty:  We are going to have some. For example, SongHi is going to be talking about music education through games.  We have NetSono that has this platform for musicians to communicate: it’s kind of like this gamified platform online.  We have visitors from Warner and Universal coming to the conference.  They didn’t ask to talk.  What they want  to do is just talk to the people, and talk to the game developers and the musicians, even the smaller ones.  It doesn’t matter that we don’t have the big bands anymore, but we just put them all there to talk together.  I think it will bring down a lot of the fears that both sides have.  Of course, Ari (Pulkkinen) is going to be talking about making music for games, and Joonas Turner will be talking about sounds in games.  We are trying to make the talks as broad as possible, but of course, we have some music-themed talks as well.

 

Reina:  I saw that Unity will be presented too.  What kind of talks will they be having?

 

Patty:  They will have a longer, forty-five minute talk about Unity 5, and we agreed on having a long Q&A afterwards.  I saw a lot of Unity conferences, it’s a very common thing, but usually they are really short.  There is so much to show, that in the end there is very little time to ask about any details.  I really wanted to give the chance for developers to ask them questions.

 

Reina: And there is going to be some kind of gaming lounge, where people can relax and play?

 

Patty:  Yup.  Microsoft is bringing Xboxs for the lounge.  All the game companies are bringing their games, and people can go around and try everything.   I’m reserving quite a lot of time, because I want people to be able to go and check out everything, and show what they are doing, and test what others are doing.  At most conferences, you hardly have enough time to see game-by-game what is being done.  I really want people to see what the indie companies are doing, and what the bigger companies are doing and just have a good time by testing the games.

 

 

Reina:  Is there still space for exhibitors?

 

Patty:  We have some.  We don’t have many anymore, but we have some space.  It’s still possible, especially for indies, for smaller booths, it’s still doable.  If people buy the business pass for the conference, they get the space for free.  I don’t want them to overpay.  We still have some space for students and other developers.

 

Reina: Is there food and drinks onsite?

 

Patty:  The coffee breaks are offered by the organisation, so it’s free.  The site has a restaurant and it’s open until 3pm.

 

Reina:  I saw there were free legal advice sessions that people can have with Fondia and Lexia.   How does that work?

 

Patty:  With Fondia and Lexia, both companies are offering legal advice.  Companies that are interested in getting advice can fill in the form online or send an email to me, and they can get 1-on-1 legal advice. And it’s for free!  So that’s always nice.  Lawyers are very expensive!

 

Reina:  Is it only for companies, or can students ask questions if they have already been developing a game, and are considering releasing it?

 

Patty:  It’s for everybody, everybody can ask.  If they think they need a lawyer, it’s no problem.

 

Reina:  Any kind of legal questions, like copyright law, etc?

 

Patty: Anything!  Of course they are specialised in game business.  But it’s open for everybody to ask.

 

Reina:  Thanks Patty for your time!

 

Beatcon is happening in Jyväskylä 29th - 31st January 2015.

Check out www.beatcon.net for more details

IGDA Finland February Gathering with Rovio

RGB_ROVIO_Logo_landscape Time to warm up February by gathering at El Jefe on Tuesday 3rd February with all your favourite friends! Rovio has kindly sponsored our event, and not only that, we have a great presentation for the night!

Jyri Partanen from Rovio Entertainment will be speaking about great games and Rovio's cloud services: how to grow a fan-base, engage your fans, and help fans pay you. He'll offer you a sneak peek into how Rovio's cloud services reach hundreds of millions of fans globally. He's going to hatch the story on Hatch: a tool built for Rovio developers.

IGDA Finland February Gathering Time: 03.02.2015 at 19:00 Place: El Jefe, Erottaja 15-17, Helsinki Finland

As usual, the cloakroom service is offered free of charge on behalf of El Jefe. The event is limited to adults only.

The new IGDA Finland ry Board of Directors has been elected

On December 9th 2014 at the IGDA Finland Autumn meeting, the new Board of Directors was elected. The term of the new Board started in the beginning of 2015 and will last for 1 year. The Board of Directors is the governing body of the IGDA Finland ry. The board oversees every aspect of the association, always acting in the best interest of the game developer community. IGDA Finland Board Directors are all volunteers. Jyri Partanen will continue as the Chair of the board as Aki Järvilehto will take the place of Sonja Ängeslevä as the Vice Chair. Congratulations also to our new board members Anna Salomaa, Joona Pulliainen and Tony Brusin and we wish success for their exciting journey as IGDA board members.

A huge thank you also to the members that are leaving the IGDA board: Sonja Ängeslevä, Kosti Rytkönen and Antti Summala. Your contributions to IGDA Finland are greatly valued and we wish you all the best in your future endeavors.

The IGDA Finland ry Board of directors for Fiscal Year 2015:

  • Suvi Latva
  • Anna Salomaa
  • Joona Pulliainen
  • Vesa Raudasoja
  • Tatu Laine
  • Tony Brusin
  • Aki Järvilehto

IGDA Finland is recruiting coordinators

IGDA Finland is entirely run by volunteer staff, which means all of our activities – most importantly gatherings and presentations – are brought to life by the talent and passion of a group of individuals willing to invest their time and effort for the good of the industry. There are no paychecks but that doesn't mean it doesn't pay well: you get to meet awesome people, gain industry contacts and valuable experience. (Occasionally there will be fun and games too!) Right now we have a few open positions so if this sounds like something you're interested in, don't hesitate to email us! Lead Coordinator

  • The Lead Coordinator of IGDA Finland Helsinki is an active and motivated leader. You get energy from the success of others. To succeed as a Lead Coordinator, you have already proved your leading skills, either in the industry or in other circumstances. Previous experience working with volunteer teams is a big plus. This role will get guidance from the IGDA Finland Board on a monthly basis.
  • Responsibility: manage coordinators in Helsinki
  • Needed time: 5h-10h / week
  • Needed xp: team lead 2-5 years, knowledge of industry

Event Coordinator

  • IGDA Finland Helsinki events are the biggest continuous game industry events in Finland. We are now searching for an exceptional individual, who can withstand the pressure of organizing events in a timely manner. This person has already experience in organizing multiple events and is self-driven. The Lead Coordinator will support and manage this role.
  • Responsibility: organize gatherings, communicate with sponsors
  • Needed time: 3-5h / week
  • Needed xp: organizing any events 1-2 years in major role

Seminar Coordinator (new position)

  • IGDA Finland Helsinki is going to create continuous educational seminar events in combination with the regular gatherings. To achieve this target, we need an experienced person to create an exciting flow of talks by inspiring game industry speakers. The Lead Coordinator will support and manage this role.
  • Responsibility: create educational events, supported by event coordinator
  • Needed time: 3-5h / week
  • Needed xp: organizing any events 1-2 years, lots of experience of gaming conferences, game education a plus

Send your applications to recruitment@igda.fi

IGDA Finland January Gathering

IGDA_Finland_LOGO It's 2015! I hope everyone enjoyed the holidays and had a good time on New Year's Eve – and if you made any resolutions, I wish you luck sticking to them!

While many things may and will change, one thing is for sure: IGDA Finland gatherings will keep on going and we welcome you to kick off 2015 by sharing a drink with your fellow developers at El Jefe. Happy New Year!

IGDA Finland January Gathering Time: 13.01.2015 at 19:00 Place: El Jefe, Erottaja 15-17, Helsinki Finland

As usual, the cloakroom service is offered free of charge on behalf of El Jefe. The event is limited to adults only.

IGDA Finland December Gathering with Supercell

"Deck the hall with boughs of holly, Fa la la la la la la la la..." After the huge success of the IGDA Slush event it was time for the last IGDA Finland Gathering of the year. In November our usual hangout Bar & Club Adams had been through a face lift and the venue was upgraded into a Mexican style bar called El Jefe so our guests got to party in style. Our wonderful sponsor Supercell spread some Christmas cheer by giving out Christmas hats and drink tickets to everyone.

 

 

The Finnish games industry is growing and we have massive amounts of talent that makes us so awesome. Thank you to all of you who have made this year so special!

"Merry Christmas to all

Let's raise our cups

Here's to no more Game overs 

and endless 1-ups"

The next IGDA Finland Gathering is on Tuesday January 13th 2015. Come and welcome in the new year, IGDA style! ;)

IGDA Finland December Gathering with Supercell

It's that time of the year again, folks! The December Gathering wraps up the year with another pre-Christmas party sponsored by the always awesome Supercell! This will be an event you don't want to miss, so come and join us as we bid 2014 farewell with style. The event will take place on December 9, 2014.

We also have good news regarding Adams Club: the renovations at our venue are now finished, and due to the transformation they are now called El Jefe. Drop by and you'll see why!

IGDA Finland December Gathering Time: 09.12.2014 at 19:00 Place: El Jefe, Erottaja 15-17, Helsinki Finland

As usual, the cloakroom service is offered free of charge on behalf of El Jefe. The event is limited to adults only.